The Multiplayer Classes and its ability and arms of Killzone 3 from the closed beta
So is the VC8 Shotgun Pistol a new gun.
Some gameplay vids
and im sure this all is just a portion of the "variety" we get in this masterpiece since its only a beta/alpha...
someone please help me i downloaded the theme at like 3 am on the 19th the day it was avalible i never the email yet do u guys think i will get it are was i to late? im in US
im in the same boat, but in the uk, got the theme as soon as it was avalible n still waiting to get the beta. there were only so many themes to download once done they were gone and no one could download them anymore. if you have the theme you should be in. dam waiting is killing me
tf2 + bf
That's exactly what I thought lol
+ Modern Warfare 2's perks. I like the logic of "if everyone is overpowered then nobody is overpowered" that devs these days thinks makes sense.
I have to agree with you Face Doctor, I'm really worried about some of the stuff I'm seeing and I hope the community is vocal enough to demand a change. Ribbons seem to be a big issue that makes players more powerful than usual. For example, you can earn ribbons for faster reloading. I hate the idea that at the end of the career everyone will be the same, and that commonality seems to make the classes feel really overpowered. There is also a ribbon for "extra bullet damage" or something to that effect which makes me fear that killing will be even easier than it is. Then there is one for Aiming down sights. All these ribbons combine, so it's like having a whole list of perks for every player. I'm really worried about that. At the same time I don't want a full out perk system. I really don't want to see faster reloading, silent footsteps, etc. in the game Imagining players that have all these ribbon abilities combined is a pretty worrisome picture. In Killzone 2 ribbons gave extra points, not exactly "perks".
i saw Infiltrator with "Disguise+ In addition to being disguised, Infiltrators are undetectable by Engineer Turrets, Sentry Drones and Medi-Droids. Disguise++ Perform melee attacks without breaking disguise. Stacks with previous abilities." and "VC9 Missile Launcher Capable of destroying turrets and drones in a single shot, the VC9 missile launcher is the very definition of an anti-armor weapon." and I went O.o they better have tested the balance of this real good during beta lol
i wished they got rid of saboteur.. i really don't like it
tomorrow invites go out, hope i get in
for everyone? or just people who downloaded the theme?
The first 10,000 people who downloaded the KZ3 PSN+ theme.
10,000 for EU 5000 for USA
The Kz3 beta
anybody know the time the ps plus theme codes get sent? is it midnight or....
good job on spawn point. i always find its annoying you can use spawn point everywhere. most of the times noob tactician stuck a spawn point in a place where the enemy can comfortably shoot you. now with the fixed spawn point, no more noob tactician
Field medic! w00t! I love being the medic in games.
I do too. I guess that comes from being a good person. Although the Infiltrator sounds quite devious this time around.
Yeah, Medic is the main Class I use in Killzone 2. I use that in BFBC2, a lot in MAG. I like the secondary weapon with the Silencer, finally a suppressor.
not sure about some of this. I usually play field medic in KZ2. So now ill get a bot that will follow me and reveal my position? On the other hand the option to respawn where i "died" if im only mortally wounded does sound good. Some stuff sounds a bit OP like this for example: Stay cloaked indefinitely while firing weapon. Damaging an enemy player or moving around will cause the cloak to ripple for a short time. Mortally wounding or killing an enemy will disable the cloak unless using a silenced weapon. + Enemies within 15 metres of the Marksman will have their radars disabled. Stacks with previous ability. So you are completely invisible, and even radar cant see you? This has me a little worried. Also wondering what kind of "silenced" weapons there will be.
All i hope is that this game is balenced and fair, there is alot of ability stacking and with the choice of picking loads of secondary abilities...Double primary weapons...extra health...armour. and with machine pistols and what seems to be a "grenade launcher" i dont know, im sceptical thats all so i cant wait to hear the feedback from the beta, i loved killzone 2 and even had a decent clan still a day one purchase!
day 1 purchase for me also. Just expressing some concern. Hopefully they will have it balanced out well. KZ2 did a good job of this imo considering how many diverse classes there are.
The bot could be a lot of help in some cases, is not necessary to deploy the bot. I think the bot will have low protection but average damage. I don't know about the Invisible position in the radar, but if something goes wrong and is unbalanced with some stuff, that is why the Beta helps. People will complain in the Forums of GG if there is a problem with some unbalanced abilities or a lot of abuse of abilities that is unbalancing the match. And the suppressor, apparently it is only for Field Medic and Marksman. Is a secondary weapon available for this 2 classes only.
Any one know of any other killzone 3 beta code contests? I entered the twitter one but I would like a little insurance.
I don't like the Infiltrator, especially the disguise ability.
Hopefully I get my beta code tomorrow.
Those of you that do get a code tomorrow have a lot to look forward to. I've been playing the beta since the 20th and it's a lot of fun. If you want to play together send me a friends request, name is the same as on n4g.
now I just hope I'll get into the Beta. Still a day one for me in any case.
Why did they get rid of the heavy :( Edit: WTF. Tactician gets the Scouts ability? What is this I dont even Edit2: WTFF. Infiltrator has the VC9? I am very worried about some of these classes.
Does anyone else think that Because you can carry 2 primary weapons, none of these pistol type guns will ever get used?
You can carry two primaries only with the skill slot dedicated to the skill. You wouldn't have access to the extra armor/health/ammo skills and there may be skills we don't know about (at least I hope there are) perhaps a skill that reduces cool-down of primary abilities etc. Also I've noticed from some beta video's that the heavy the gun the slower you move. Perhaps carrying two primary weapons such as the shotgun and chaingun will make the person move slower than normal even with class abilities in place. Even if none of that is the case these abilities and such surely won't be available right off and will have to be unlocked. The player will have to hopefully invest several hours of online play to gain the ability to carry 2 primary weapons. In the mean time the pistols would be used. who knows maybe some classes won't be allowed to use the perk at all.
Unfortunatly, I won't be getting into the beta as I missed the beta key promotion. Seems that the Infiltrator is the Sabatour and the Assault class combined. The Infiltrator seems like the lone-wolf class or it can act as the muscle in squads. If squads still exist in the game Infiltrators will be balanced out if they run into 4 player squads. The disguies from what I saw as well breaks with weapon "mouse-over" easy enough and a simple headset shout out will let other players know. I'm a little bit lost how how this system is applied. Is the game allowing you to equip multipule skills such as Extra Armor/Health? Or are people worried that the classes that already have more armor/health can use the skills in addition to their own? From the beta video's I have seen you are only allowed 1 skill in the skill slot.
"Revive Mortally wounded players are revived with full health and a clip of ammo. Revive+ Mortally wounded players are revived with higher maximum health, 2 clips of ammo and 1 explosive. Revive++ Mortally wounded players are revived with higher maximum health and maximum ammunition and grenades." I like this. I always like playing as Medic in online shooters, BFBC2 and MAG in particular. However, in Killzone 2 the Medic was a bit useless, alot of the time when you revive people you just get abuse, usually because they have no ammo left. I am glad GG have addressed this.
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