Yeah, yeah. Peter Molyneux traffics in broken promises and shattered dreams. But is the laundry list of sliced features in the Fable series actually the biggest myth of all in Albion?
Firstly this should be an opinion piece. Wow talk about a poor list of justifications for letting down your audience. This guy says that Molyneux tendency to over hype his games then break those promises are just him expressing his dream for the game in public. He then goes on to say a game like GOW 3 did not have those same lofty dreams out in the open with Sony only showing what they know would be in the game. Then he basically said that Molyneux's over hyping was a good thing and it helps the industry. What? The creative constraints of any game is nonexistent in conception, that I agree with completely, the expression of that creative dream to the public is also a good thing. But its when you say that your game will have this and incorporate things and then it does not do many of them is where the problem lies. Molyneux promised a lot more things than this apparently oblivious writer seems to recall. A living world, lasting consequences when doing good or bad, crime penalty, the growing trees thing was big I mean changing landscape over years would be a big thing(the writer mentions it as not major) and many more. The comparison to GOW3 in this opinion piece shows exactly where the writer stands, saying that because Sony only showed what they knew would make it to the game it was gimped, how is that even remotely a bad thing. Putting forward fake and unfulfilled ideas of a game and getting people excited until they read the review or play the game only to realise many things the developer mentioned were not there is not something I call "good for the industry". New innovative ideas and lofty dreams are what helps the gaming industry to evolve but failure to deliver and underscoring the true achievements in gaming by overhyping your own product is what we can do without. The unnecessary comparison to GOW 3, a technical marvel in todays market, and the adamant defending of Molyneux's flat out irresponsible habit to speak everything that comes to his head is also something we can do without. Make great games and then boast of its features and future great games don't boast before each installment and put ideas to the public that takes sequels to even deliver partially or not at all. End rant.
Lets be fair though, he gives the impression that its all included.
So going by this if things cut out from Fable were in Fable 2, then one can somewhat expect Fable 2 things to come into Fable 3 as well as some things of Fable? Not to mention at least some of the things that were promised in Fable 3?
The problem with Molyneux is that he makes best friends and enemies out of all of his fans. I find that the people who are most critical of the Fable series are, in fact, the fans. I've been following Fable for ages. I remember in 2003 when I read about Molyneux saying that Fable would be the greatest game ever made. I couldn't help be disappointed with the result. That isn't to say that I didn't enjoy it, it was a fun game; it just wasn't what I initially longed for. Fable 2 was similar. It improved vastly upon the original, but still felt really hollow. I am excited as hell for Fable 3, but I can't help but be a bit nervous. In spite of all that though, when you look at the games from a more objective standpoint it's hard to complain as much. Everyone I know who got into the Fable series late, as far as I can tell, enjoyed it a lot more than the fans did. In summation, these broken promises are what makes us, the fans, continue to return to the world of Fable. Unfortunately, it's also what makes us complain about the world of Fable.
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