Develop Interview: Atsushi Inaba

Platinum Games’ executive producer on the Sega deal, Vanquish, and sticking with new IP.

Back at E3 I asked Shinji Mikami why he turned his attentions to designing Vanquish – a blistering action shooter so strikingly different from his previous work.

“I’m bored with making anything else,” he said, “so I made this”.

It sounds like the dream scenario for any developer: Envision anything you want, and a whole team will make it happen, and a publisher as big as Sega will back you.

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