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OXCGN’s Playstation Move Review (Part 1): A 360 site’s serious look

OXCGN:

"Yes a 360 site has an honest & serious look at MOVE.

What an interesting gaming time we live in. It’s inevitable that Microsoft and Sony will be locking horns at every opportunity, but both releasing motion control systems within 2 months of each other makes for great (but expensive) choice for gamers and plenty of material for journos.

So, before we jump into taking a good look at Sony’s offering, I think it’s best I clear up some questions for any non-regular readers of OXCGN.

1. Yes, we are an Xbox-centric site.
2. No, we are not fanboys.
3. Yes, we appreciate good games and hardware no matter what the platform.
4. No, the purpose of this review isn’t to trash an opposing system.
5. Yes, I personally own and play all current consoles and handhelds.

With that out of the way, time to have a look at the hardware for the PlayStation MOVE’s Australian release."

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gaminoz2612d ago

I wonder how the Kinect will compare now...It'll be interesting to see how they review it.

The comments made were fair minded, so hopefully no fanboy will be jumping up and down.

deadreckoning6662612d ago (Edited 2612d ago )

Good score

"Wow, that was a stealthy edit"

1. Ummm...what are you talking about?

2. They gave the controller itself a 9/10, the nav controller a 5/10, and the PS Eye a 7/10. If theres anyone who needs to edit there comment...its you. Read the damn article bro.

MariaHelFutura2612d ago (Edited 2612d ago )

I don`t care what site or console they represent....giving the Move a 5/10 from a hardware perspective is just plain stupid or ignorant. Choose one.

@edit

Wow, that was a stealthy edit.

@edit

What am I talking about?!?!?! You wrote a comment, than changed it to "good score" than changed it again to what`s up there right now.

That`s what I`m talking about.....thank god you only have 1 bubble.

BadCircuit2612d ago

Only if you look at the bottom score and not read the review. It actually got Move Controller 9/10, Eye 7/10, and Navigation Controller 5/10.

Not the whole thing 5/10....

REALgamer2612d ago

I think that'll only happen in they scroll down to the bottom of the page...

There are 3 different scores, one for each hardware piece. Only the thumbstick controller part got 5/10

MariaHelFutura2612d ago (Edited 2612d ago )

I was replying to deadreckoning666 (who is a HUGE liar if he doesn`t know what I`m talking about)

I didn`t read the artical I was replying to deadreckoning666. He said....it`s sad no one will look past the fact that your a 360 site cause you gave the Move a 5/10. So I said......I don`t care what site or console they represent....giving the Move a 5/10 from a hardware perspective is just plain stupid or ignorant. Choose one.

Which is why I don`t understand why he`s lying about changing his comment....

Sometime this site reminds me of how hopeless people are.

XboxOZ3602612d ago (Edited 2612d ago )

@ deadreckoning666 ;

Actually, that was just one of the 3 areas of the Move hardware, they were as follows,

• 9/10 for the MOVE controller,

• 7/10 for the Playstation Eye and the

• 5/10 was for the Move Navigation Controller, as it is really not necessary for the gamer to have, and has it's own issues and limitations.

So taking that last 5/10 out of context is not the way to quote something lol.

SO effectively, the average rating is around 8/10 for MOVE based on that 'hardware' review. The MOVE Starter Pack review is up tomorrow.

PSFan1002612d ago (Edited 2612d ago )

Next thing they'll be reviewing PS3 games and subtlety underscoring them. 5/10 for the nav controller, why? because it lacks motion sensors? did they even take into consideration that it's not suppose to have that purpose (like the move), it's used to navigate characters on screen (and that's its main purpose, end of). 7 for the Cam, why? last time i checked it did its job, perfectly(tracking).

Da One2612d ago

They've already reviewed PS3 games.............they gave them good scores I believe it was KZ2 and UC2.

It's not like they're bias.

+ Show (4) more repliesLast reply 2612d ago
Imperator2612d ago

Giving the Nav controller a 5/10 is a little too extreme. It's an optional accessory, it works as intended. Period. No reason to give it a 5/10.

JoySticksFTW2612d ago

I have to tell ya, I agree with the 5/10 nav controller score

Was I the only one who was disappointed with the nav controller's limitations?

The thing should have come with rumble support at the very least, and ideally the same motion sensitivity as the move-controller

That way you wouldn't need to buy a second move controller

And it damn near IS a must have. Who wants to one-hand a Dualshock?

It was a questionable design choice by Sony.

Pennywise2612d ago

The Nav controller functions 100% correctly and fits comfortable in my hand. It doesnt cause craps or move when I hit the L1 or L2 buttons. How the hell could it be 5/10?

If you are scoring hardware, you score it on functionality... not software available.

RE5 and MAG both use it.

DarkFantasy2612d ago (Edited 2612d ago )

"I wonder how the Kinect will compare now...It'll be interesting to see how they review it."

how do you compare a motion controller to hands free motion tracking camera..too completely different tech,better to compare the ps eye with kinect and the wiimote to the move imo...but what dose it matter which one people will talk about and say what one is better its all a mater of opinion and brand loyalty in some cases..i really just don't think where there yet i mean Sony has made some grate improvements and kinect is a cool concept they just don't seem like they will be Major game changers to me,i think they both well all 3,need some work,so far i still prefer my controller or gaming mouse to the motion controllers,even tho the motion controllers are fun and a good change of pace,i just cant look at the move or kinect or the wiimote for that matter and say "hey, i want to game with only this!" where getting close but you just cant beat the functionality of the controller,yet,IMO!.

BadCircuit2612d ago

I think there is too much for me to buy with all the stuff you need for MOVE, especially if you want more than one player.

Kinect seems to allow more than one player with 1 system. Mind you the games are pretty sad on both.

Imperator2612d ago

Yes, RE5, HR, Tumble, Echochrome ii, and Sports Champions are all "sad". LOL.

Raikiri2612d ago

Kinect can handle more then 4 players...then again it's kudo saying it we should assume it can handle 2 players

http://www.ditii.com/2010/0...

@imperator
almost all those games can also be played with controller -.-

XboxOZ3602612d ago

We've tried it, it'll do 4 nicely with full body recognition, expect a full hardware review on that come mid November when our embargos are lifted.

Suffice to say, BOTH offer distinct advantages, and disadvantages to each other.

MariaHelFutura2612d ago

1. Yes, we are an Xbox-centric site.
2. No, we are not fanboys.
3. Yes, we appreciate good games and hardware no matter what the platform.
4. No, the purpose of this review isn’t to trash an opposing system.
5. Yes, I personally own and play all current consoles and handhelds.

I love that this gen has came to disclaimers before you review a product.

BadCircuit2612d ago

Ooops put this comment in wrong place above...try again:

Only if you look at the bottom score and not read the review. It actually got Move Controller 9/10, Eye 7/10, and Navigation Controller 5/10.

Not the whole thing 5/10....

Godem2612d ago

I really want move for Resident Evil 5!! But thats it so far...

XboxOZ3602612d ago (Edited 2612d ago )

We played Rez 5 at E3 this year, the author of his article did in fact, and it was NOT the best thing to demonstrate MOVE on - at the time - that's for sure.

As we'll have further detailed reviews of specific MOVE games, (Sony are supplying OXCGN with the games btw ppl - they are supporting an Xbox site because we're NOT biased) and will have access to a finished Res 5, Killzone 3 etc games once re-released or released.

At the time (E3) the aiming and running sequences were very difficult to work out, and navigating the game world, while looking and also aiming was NOT the easiest thing in the world. Then using a controller, which were set up on the other side of the display area (media area), there was a much better feel for the game.

Overall, most FPS or TPS will not work that well with move based just on the one controller or navigator, seeing that it also has limited functionality, and is not simply a second MOVE controller.

If they tie the Playstation Eye, ideally a new one created for MOVE, in with 2 devices, you'll find it will work much better, as in FPS, you have multiple functions to do at the same time, not as individual tasks, making it much harder for one device to pick up and record the functions through hardware/software.

Edit:

See, that's what I love about fanboys, they were NOT at E3, yet they give Disagrees to someone who was that experienced the game first hand, yet is NOT running the game down or the MOVE controller, simply stating fact - AT THAT TIME . . by the time other games hit the street with MOVE functionality, they will respond much better than they did at E3, same goes for KINECT.

despair2612d ago

I don't think I'm getting what you mean, when you say 2 devices you mean 2 motion controllers? I'm going under that assumption and what multiple functions are you talking about with FPS games, the Move controller could work well for shooting with the trigger, looking around with the actual controller, and maybe melee with one of the face buttons.

The Navigation controller will be used for strafing, maybe grenades, weapon change, aim down sights and Use function. I'm sure you can also add a few more functions with the face buttons on either controller.

From what many reviewers including yourself said about the MOVE controller it is very well built and functions extremely well so why would looking and running give problems when it is essentially the same as a standard controller but instead of second analog stick its motion.

The only thing that bothers me so far is that no TPS(well SOCOM) or FPS shown has the option for locked crosshairs like how it normally is, I just don't get why that is not an option and I agree that it would be more difficult if its using a bounding box than fixed to the camera.

CharlesDCI2612d ago

A year ago or so you wrote a comment on an article I wrote about video game journalism. Since then your site is on our blog roll and I have to say your site's Move review is very good. Great job guys.

wsoutlaw872612d ago

@despair they dont lock the cross hairs because they're afraid that your unsteady hand moving the camera will be disorienting and make you sick

despair2612d ago

they should at least give you the option though, if its tolerable then I would prefer it to the bounding box.

Qui-Gon Jim2612d ago

What about when you want to turn 180 degrees? You would be point over your shoulder. Unless you mean just when using the iron sights. I think that could work pretty well. I also wonder if any developers have considered head-tracking for camera control. It might end up being confusing, but you could swing your reticule around with the Move and turn your view by turning your head (while keeping your eyes on the screen).

Wh15ky2611d ago

"See, that's what I love about fanboys, they were NOT at E3, yet they give Disagrees to someone who was that experienced the game first hand"

Why do you keep refering to your experiences at E3? Is the Move and RE5 not out yet in Oz?
You do realise that alot people in this thread own both Move and RE5, so therefore probably have far more experience with them than someone who has only played a demo in a booth at E3. I disagree with your comments because I've played through the whole game with Move and I know its fantastic.
MAG is also brilliant with the Move and I'm really looking forward to Killzone 3 and SOCOM 4 because of my experiences with RE5 and MAG.

+ Show (3) more repliesLast reply 2611d ago
darkdoom30002612d ago (Edited 2612d ago )

I have both RE5 and MAG (and move)
Move greatly enhances them both IMO.

for RE5 aiming is just easier. Can get headshots easily, Can swing your aim side to side. Fast enemies are a lot easier hit. Thoes flying goo things too. It just plays better.

MAG is fun with move. But has a high learning curve. Add to it the already high learning curve of playing mag normally, and you get a game bad for begginers.
I used to be good with the DS3(after a month of playing). When I started playing with the move.. ugh.. couldn't hit things properly, ran around ranomly.
It felt like re-learning the game. But I fought through it. Now im better than I originally was with the DS3. Plus, aiming with the move feels more satisfying. You have to put in lots of work but get great results. The only problem is sniper aiming sucks with the move. Luckly I never use snipers due to my hate of them.

I used the Move + DS3 combo for both. It's oddly natural. Also, I've actually played both games before the move patches came out. So it might be helpful to play the games with DS3, then advace to the move.

EDIT:
@despair
Trust me... You do not want fixed crosshairs. If you scope with sniper rifles you get a fixed crosshair. It's really awful. The screen is wavy as your hand moves. and if you spot a target, and try to fix on it's direction, you swing the screen, disorientating you, and making you loose position of the target. It works ok if the enemy is close to the middle of the screen, but pretty ineffective if the enemy is elsewhere.

despair2612d ago (Edited 2612d ago )

hmm I guess that makes sense I didn't take into account slight hand movement, damn wanted it to play similar to a mouse but I guess that's not going to happen.

But is it jerkiness or something else, what do you mean by wavy and how is it different from using a DS3 with aim down sights I mean the entire screen moves with the crosshairs in games normally.

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