Time Crisis: Razing Storm Plagued by Accuracy Issues?

Early reports suggest Move control setup is not ideal for light gun titles

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TheLastGuardian2706d ago (Edited 2706d ago )

I noticed during the demo.

dead_eye2706d ago

Probably be fixed with a patch. Don't see how it's got anything to do with move. All the other games work great.

2706d ago Replies(1)
UNCyrus2706d ago

and had no problems whatsoever... Must be an issue with his configuration/calibration

KillerPwned2706d ago

Does not matter to me i love time crisis and ill be getting this for $25 so its a steal for me.

UP2706d ago (Edited 2706d ago )

Dude way to generalize in the description. So if one action game has horrible controls on consoles does that mean console controller set ups are not ideal for action games. It is the developers fault not the controller.

Edit: Disagree: the title is generalizing how is it not. It says "Move control setup is not ideal for light gun titles" based on one early game.

despair2706d ago

its not even one game its all based on 1 paragraph in 1 review by Kotaku of all people.

Fishy Fingers2706d ago (Edited 2706d ago )

Appears the author is at least putting his imagination to good use here, the Move operates no differently in a "light gun" game than it does the majority of others, by acting simply as a pointer.

"PS Eye camera to track the movement of the PS Move wand controller results in unwelcome side-effects"

Then why exactly hasnt this shown itself in other titles, they all work in the same way, Controller in conjunction with camera.

If I were to use my imagination, and I will, I'd assume there was either a calibration issue with the game and Move, or a problem in the game itself, probably needing a patch to rectify.

Edit: And come on, he's taken one noted issue in a review and come up with "plagued". Seems you can write anything with that get out of jail card, the mighty question mark.

nnotdead2706d ago

"While this doesn't crop up much in the arcade versions of the game, the need to aim off screen to look around in the first-person story mode seems to exasperate this issue."

if it doesn't happen in the arcade mode(light gun gaming) then why isn't Move "ideal for light gun titles"? i must be missing something here.

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