8 minutes of glorious 720p HD footage from the upcoming beta showcasing the combat and also snow environments.
Im just glad they fixed the controller lag and added a online party feature. Now all they gotta do now is let us configure the button layout manually and add prone to make this a day one purchase for me.
Graphics look so good. Remember to watch it in 720P.
Game is indeed looking great. I've been obsessively looking at beta videos, and unfortunately the people I've seen don't know how to play. One guy was playing S&D but thought he was capturing flags for Capture & Hold, but in fact he was capturing a spawn point. I am facepalming so hard because I really want in and I know I can play well. This guy isn't even a Plus subscriber, so maybe some of you should check your emails (he was the guy whose videos were on N4G the other day). Anyways, let's discuss: How do you guys feel about the controls now? And how about the "COD-influences"? A lot of Killzone members on the forums are really pissed off, but I actually think that GG borrowed some good things. A lot of people I think are overreacting, but I have noticed two things that concern me: how fast people die, and how accurate some weapons are (The SMG in particular is deadly). I feel like the base health should be a tiny bit higher from what I'm seeing. The movement is definitely more smoother and faster. I don't mind as long as the guns have good recoil Killstreak points are something people fear will promote camping but I haven't seen that much. As long as we don't get killstreak rewards I am happy that GG is constantly rewarding people with XP. I have a few concerns with balancing, I've been reading the abilities and I don't know if I like the inclusion of Extra health/armor. I also was hoping rockets were lock-on only for machinery, I hate rocket spamming. Also, it seems that you can carry 3 grenades, and one issue I had was grenade spamming. Since spawn points are better I don't expect to see it much though. One other thing, if anyone has the beta: do you basically rank up in the sense that the best unlocks are the best? Or will there be variety in guns? I'm looking at the rank screens and it seems the best guns are last to unlock, but hopefully that doesn't mean everybody uses the last guns and that the earlier guns have their own advantages.
Glad to see a more dynamic and varied lighting. Unlike KZ2 where most of it was generally monotone. You can see the differences between cooler and warmer lit areas a lot better.
I have watched this video so many times now. Game looks awesome. The game sports much better textures, very clean due to an incredible AA. In this other footage http://www.youtube.com/watc... You can get a feeling of the map size and how the M82 rifle looks and sounds. Pure win.
@Alpha My only complaint right now is the grenades are still hard to get them to go exactly where you want them to go. They have a weird bounce to them or something. EDIT: I hope their getting feedback too but most people play betas just to play them and never give feedback.
I've never had a problem with grenades, they are a little slow to throw so you can't expect to rush in somewhere and throw nades, but I find with 3 grenades people would sit back and spam in K2. I just don't like the fact that you can carry three. The spawn system seems so much better, there seems to be lest cluster f*cks, but I just hope grenades don't become a problem. I'm hoping that they make people have only one grenade and that ammo refills give 2 max. I also see that it's much easier to kill people with nearly any gun, I'm not sure if that's a good thing or not. There are perk-like abilities that people can pick, one of them gives more health and another one gives more armor, I'm not sure how that plays out. Dammit, if I had the beta I'd write a 10 page report on everything, I really hope they are collecting proper feedback! Edit: OK, the SMG needs a tone down IMO, people are really running and gunning with it, and it's pretty damn accurate.
so im very happy to hear the commentator say that there is alot less #2, the game looks great, just needs some more AA cuz the jagges are very noticeable on the ground in parts of mesh surfaces and on stairs #3 it seems as if the KZ3 devs have been playing Call of Duty, cuz the way the scores pops up in the middle of the screen is just like COD4/MW2, and it takes a less (more realistic) amount of bullets to kill any enemy
@alpha Yeah i have to admit it does look like it takes very little to drop someone, it will be a real shame if COD has had an influence here.
@Gago Actually KZ3 has one of the best image quality in any game on consoles. Very few jaggies if any. http://www.pict.com/album/7... That was taken from NeoGaf as well. @bellow Those look to me like video compression issues. Check the still images, you wont find those jaggies.
In KZ2 and in this video there are clearly jagges on the walls, stairs, and parts of the ground pretty distracting, but a minor blight on a great looking game
They only give the rockets launchers 1 rocket. So if you miss its done. Also, from playing KZ2 I ca tell you that different weapons have different advantages for each situation. If you're looking for close quarter combat you use the smg, shotgun or the Helghast assualt rifle. Med to long range is for te ISA assualt rifle, the FAL type weapon (sorry I don't remember the names) or the sniper. One weapon won't dominate online in this game I think because they improved the accuracy of the weapons and also elimanated the input lag.
I want to be part of the Beta!!!!
The graphics are definitely improved over Killzone 2 (which, lets face it, was already amazing). The lighting seems even better and the textures also seem to have gotten a bump in quality. The MLAA anti-aliasing appears to be doing a very good job of smoothing out the jaggies. It has an extremely clean look in this video. I've always liked the gameplay and the new additions like the brutal melees look great. I am also glad that they have made the controls more responsive. It seems like a tighter, sleeker game all around.
@Gago I saw what you are talking about, but in my opinion it is very minor. You are never going to find a game that has zero jaggies. I notice small amounts of aliasing, especially specular aliasing, even in PC games with high levels of anti-aliasing turned on. The other thing is, MLAA is a new technique that gives great results on the majority of edges within the frame, but so far its one weakness is that the edges of sub-pixel objects are not detected and therefor essentially have no anti-aliasing applied. What that means is that very thin objects will still have some aliasing present on them. However, the advantage of MLAA is that most edges have a clean look that is equal or greater than the effect of 16xMSAA. All in all, I agree with the guy in the video that Killzone 3 is setting a new benchmark on the PS3. Uncharted 2 is amazing and currently is the best looking game on any console in my opinion, but I really do think that Killzone 3 is pushing things to a new level.
im pretty sure KZ3 uses largely the same engine as KZ2, with some modifications like lighting, less input lag, effects and im pretty sure its using that exact same AA tech as KZ2, which was QAA, thats equivalent to 2X MSAA with some blur on textures as a drawback idk, can you post a source confirming MLAA, cuz i really don't think its useing it
Best part of video: "Thanks for watching, I'll see you guys next time." Then the helghast soldier comes up from behind and slits his throat. Around 6:56
I totally agree with you, I mentioned it in a last post and got lots of negative feedback, I am not THAT good myself, but I want to see the weapons tested and the mechs and jetpacks, but lots of the beta videos they just die alot :P None the less look forward to playing this game myself.
GG multiplayer looks like everyone else single-player campaign! amazing! game looks very polished and it's still only a beta. damn! if you'll excuse me I need to go change my shorts :D another thing that have to add is more weapons, hopefully they'll listen to user feedback. @HS Thanks for the info. I guess they won't reveal everything in MP before it's debut. :( lol
I sawa silencer machine pistol, double barrel pistol shotgun, the magnum, the new STA, and the normal machine pistol (its the one from KZ liberation). Along with the jetpack and the exoskeleton. The game is amazingly more accurate and the gmeplayis friggin awesome.
Damn, lucky you: Do you know if there is gun variety though? Like, are you finding that the latest unlocks are the best, or are you finding that you have to choose in a class according to play style? Basically, do the earlier guns have their own advantages? I don't like the idea of having the best guns last, I'm hoping after a majority rank up that the earlier guns can be formidable against the later guns. Otherwise it's going to be the same guns for the same class like in K2. How do you find the speed? Don't you think the SMG is so much more easier to use? Less shots to make kills, right? Do you find that a problem? Oh, and leave feedback on their forums!
@ blaster-master Are you serious prone in kz3 come on dude we don't want another cod.
PLENTY OF WEAPONS... if the final build has as much weapons as cod (or a few less is fine) i will be ECSTATIC... every other concern has been proven fixed, or improved... plus added features, don't know how, but improved graphics... this game will be killzone2 on roids... a TRUE sequel... i just hope there's like 4 or 5 weapons per class like lmg, ar, pistol, heavy explosives etc... i don't want to get bored with the weapons like i did k2.... OMG THAT WAS AMAZING, u can tell they kept the weight and made it silk ala COD... CANT FREAKING WAIT!!!
The control changes are a non-issue for me because like every single game i've played in the last 10 years, i'm sure i'll adapt to it within days. What's important is that KZ3 retains the feel of the solid gunplay in KZ2 with minimum aim-assist that is plaguing shooters nowadays. Some weapons like the STA14 are even more AWESOME now. The rate of fire is f-ing sweet! BAM BAM! BAM BAM! I can easily see myself spending a hundred hours using the STA14 alone. http://www.youtube.com/watc...
Call of Killzone
Started playing the beta last night... it's beyond good, with a few issues like not being able to run up stairs occasionally. KZ3 was already a pre-order, but now I can't wait to get hold of the full retail game.
This looks like a better more polished game than Uncharted 2. Just imagine how awesome Uncharted 3 will be :P
Can't wait. One thing I like in my sequels is a new GUI/HUD. Something about the layouts, even if they're small changes make it feel just a bit fresher.
About the controls: "No control lag" "Silky smooth and feels great" One persons opinion but so far it sounds promising.
Are there any new guns or gun customisation?
Day one ! No question
graphics looks to be a improvement in this feed
i will be very dissapointed. I love KZ2 because it felt different from other games. Movement just felt real to me. I had no problems whatsoever adjusting to it.
I've read from people in the BETA saying it plays kinda like BC2
good to know, decent compromise.
It really does feel a lot like BC2 (I love BC2)... I'm loving the beta. The damn LMG takes forever and a day to reload, but it's so pretty to watch the reloading. I think reload is where you feel the weight of the character. I don't want to over analyze it, the beta is too fun for that. I am keeping a list of any technical problems to send to GG though. My biggest gripe from the first was the controls, but they have made them perfect this go around. Love it, love it, love it.
You do know that "weighty feel" was a bug, right?
They didn't remove the weighty feel as many of the beta testers have already confirmed, only the input lag is gone so the controls should feel smooth. ;) @KratosGirl No, it wasn't. KZ2 had weighty feel + little input lag, now there's only the weighty feel. :)
Exactly. The weighty feel and the input lag were two completely different things. I loved the weighty feel. The input lag wasn't a huge deal but I definitely noticed it. I adapted to it and it was no real issue for me, but I am glad that they have improved the input response time while keeping the weighty feel most of us love.
that for every KZ3 beta one of the guys friends signs on and says "yooo" or "wtf how'd you get that?" lol. I wish I got in :(
sh!ts lol!. Way to rub it in Aholes haha.
Can't wait to get these, lol.
damn the texture,lighting... everything improved alot!
Not to mention the character Models, grenade explosion, water and SMOOOOTH AA. animation's alot less clunky =) edit: WOW, around just after 7 minutes, the death animation.
can't wait to play this, I don't know how many Hours I've sunk into kz2 but this looks like its going to triple that.
Still in Alpha code, they will change the models in the final version.
this game is now a legit blockbuster,.....an FPS for real shooter fans.
has anyone played the level with the big stargate like device init? anyone know what that is? looks very interesting. wonder if they will have interactive backgrounds in this game :)
killzone 3 is comin to claim it's spot in fps history. it's goin to raise the bar like UC2 did for tps.
I'll be honest, until now I've been "wowed" BUT not considered KZ3 to be an uncharted2 like game... but with this footage, and some others, the MP alone (yet very incomplete since its just a beta) has proven that KZ3 might be a behemoth of a shooter....not to mention the SP campaign and possibly co-op (no hopes tho)
Looking good as always!
I am pumped to be playing the beta the 26th :)!
Pretty sure I'll be getting nto the beta, cant friggin wait, this vid has me jonesing to play it now
the apex of console fps
Lol, the place-holder voice for the ISA general sounds so corny xD. Beautiful looking game man. Whe I first saw that multiplayer trailer, my brother came in and thought it was single-player.
wow thats just awesome, did you guys see the flame effect. beautiful! kudos to gg. wanna see the move gameplay!
The ADS looks to be improved
It is but the guy playing relays to much on it. Symptom of a cod player. KZ is supposed to be a hip firing game.
that's one of the strangest things that i've heard. when I think hip firing, I think spraying.
Well that happens when you never step out from the cod multiplayer. KZ is/always has been a hip firing shooter. KZ3 is not different Look at this video, scroll to 02:22, 04:21 http://www.youtube.com/watc... Watch the whole video and you will find many more examples. Controlled hip firing = precision shoots, even at medium range.
I used hip fire for medium / close and ADS for long range. however that seems to have changed. good in a way, sometimes hip firing is like king says, just spraying =|
the hipfire accuracy is there cuz he was crowching crouching reduces recoil of the gun in the kz games
I must just be a rare breed. I hardly ever hip fire and I really don't like CoD. I've always been a KZ man. many an hour logged =)
can all u noobs stop drooling about the graphics.. pay attention to the GAMEplay(cause its game you know, not a painting) its the same bullcrap as call of duty... kz2 is better than this mw clone crap.... ahh im so bummed out... DEVS STOP COPYING CRAPPY NOOB MW GAMEPLAY! if i wanna play mw ill play that, instead of a game trying to be it. FUKIN ridiculous
I MESSED MY PANTS after watching the entire video
yea.. watch in 720p and remember this is the multiplayer portion of the game and the game is what 4 months out