Can Kinect recognise individual finger movements? It can if the fingers are close enough. Kudo Tsunoda tells IGN about a very cool sounding tech demo.
i wouldnt mind playing this demo
wouldn't mind seeing it. But thats been the same since e3.
Exactly. Tech demos? The thing is out in 2 weeks and they are talking about tech demos? This is insane.
So he talked about something that we can't see. Sounds like a lot of what he has said about Kinect already. Even if this were true, and I doubt it because Kudo lies, it doesn't explain finger tracking. Your fingers may hold the safe's combo-knob, but it's your wrist doing the work.
"because the depth map sensor which looks after skeletal tracking is only 320x240, which really isn't high res enough to accurately manage such a feat." fact is kinect cant do fingers never will they dumbed it down 2 much... stupid imo if it read fingers it could easily make up for no buttons.
Sorry, but I LOL'd.
Kudo showed up at IGN. Kudo: "We got this cool safe cracking tech demo for Kinect." IGN: "Interesting... Can we see it?" Kudo stared for a while. Then Kudo turned around and went home.
These creative things are something that the indie community is likely to do. When is Kinect going to be opened up to XNA/indie developers? Soon I hope!!!
dont hold your breath: http://www.computerandvideo... ""At this time only developers with established contracts with Microsoft have the ability to create Kinect games," said the rep. "Like full retail Xbox 360 games and Xbox LIVE Arcade games, Kinect games will be created by a select group of publishers that Microsoft has partnered with for the launch." That doesn't mean XNA devs will never get a look in. "Opening up Kinect development to XNA Creators Club members is something we may consider in the future, but no plans can be confirmed at this time," they said, although that doesn't sound too positive either. "
how did i get a disagree? all i did was post a link answering the guys question lol.
not to bust anyone's dream but you needed to walk up to the safe untill you where close enough to the sensor to do it with your fingers. So basicly kinect won't recognise fingers unless you move closer to the kinect sensor.
A tech demo disk pack-in would have been great.
And BAM there it is.
I don't care if you did or did not get what he was talking about. Futurama quotes are always welcome!
Thats funny. I dont know why but I was thinking about a safe cracking mechanic with motion controls only a week ago where you slowly turn the dial and have to listen for a click or feel a rumble with the controller. This idea could be applied to heaps of things. Imagine and adventure type game where you find a radio and need to dial in a frequency to find help or manipulating some large tweezers to pull a bullet from your shoulder, if you hit a nerve you spasm. Just a couple ideas.
What, they first loose their pedophile support by canceling Milo, now they are looking to gain criminal support?
Wow your sick man! I've seen comments that go overboard trying hard to be the best troll possible but you take the cake man. SICKO!
more talk....NO DEMOS... what else is new?
This is an article of the head of a project TELLING a journalist about a supposedly cool demo.Wow,just wow.
I don't feel like clicking the source link. Does it show this finger tracking magic in video? Or just more talk with no proof?
Bubs for you Dude! LMAO at Kudo's empty words.
I posted a comment regarding hand and finger moment a few months ago when a developer said that it would not be possible to do a kinect flight sim and I said it could be possible by having the view as a cockpit and when you move your hand around it shows your hand on the screen so you can reach out to the stocks and buttons on the cockpit. I was slaged off for bringing this idea up yet kinect can be updated to see fingers so this would work just like this demo. I'm looking forward to seeing the 2nd and 3rd gen games for kinect this will show usa which developers can be creative and which ones can't.
Kinect's Safe Cracking Tech Demo as the post was about this. ;p
Oh! I didn't see that one, what was it like?
Could work actually. If you had to bring your hand in really close - which means it is filling 60%+ of the 640x480, then there would be enough detail to do good finger movement detection. Not very practical though, as you would have to stand much closer than with other games for it to work. But it is workable - and interesting. This might actually be an interesting control mechanism for Kinect. Forget about the full body when in this mode - just bring the hand up close and work with that.
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