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Enslaved and the idea of protection

Guardian: "The are few design concepts more likely to inspire rage and frustration among gamers than the escort mission. These inexplicably common tasks involve ensuring the safety of a vulnerable computer-controlled character, while traversing a dangerous environment filled with enemies. In some ways, the concept is sound: protecting another character adds an extra dimension of jeopardy to the situation, requires a new sub-set of combat skills, and brings in human traits such as empathy and altruism, which strengthen our emotional connections to the experience."

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guardian.co.uk
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