Rift: Planes of Telara is a huge project. Four years in development with multiple millions spent on it by a series of heavyweight investors, the game is aiming to force its way into the competitive MMO market as a serious contender. On the fifth floor of the Trion Worlds office in Redwood Shores, San Francisco, there are more than 130 people making the magic happen. Around half of these employees have prior MMO experience, having worked on titles like Dark Age of Camelot, EverQuest 2, Warhammer Online and World of Warcraft. The structure is in place for the development of a great game, but will Rift deliver a popular, critical hit?