Eurogamer: It's exactly a decade to the month since I started working as a journalist in the games industry. Back in October 2000, PlayStation 2 was still a few weeks away from its launch in Europe, and my only internet access at home was via SEGA's Dreamcast - with its amazing email system that spontaneously deleted messages if you took too long writing them.
The rate of technological change and growth in the popularity and appeal of gaming in the subsequent 10 years is obvious with even the briefest reflection. And yet, as an easy target for a mainstream media hatchet job - a rent-a-villain upon whom almost any social problem can be blamed? Plus ça change.