MMOHut: MMO Crafting

MMOHut, "Almost every major MMORPG has to have something at least vaguely resembling a crafting mechanic and an economy. It’s generally supported by an auction house, and because of WoW, we generally see the economy protected through a soul-binding system, in which powerful items bond to their users and must be trashed once they’re no longer useful to the player. It’s a fairly solid system, and it works for most cookie-cutter MMORPGs… but isn’t it a little boring?..."

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