The best thing about Fallout is getting lost. It may be portrayed as a desolate wasteland but the game's massive environment is filled with enough secret stashes, weird characters and well hidden extra missions to fill a dozen lesser games. Just a few minutes after gaining control of your character you can go anywhere and do anything, with the game making almost no effort to nudge you in its preferred direction. And yet that's exactly what some people hate the most.
IGN : If you haven't already watched our 75-minute, in-depth interview with Judas director Ken Levine about Judas and how its "narrative LEGO" idea builds off of what he did with BioShock and BioShock Infinite, be sure to check that out for additional context. But here you can get a look at all of the new gameplay that developer Ghost Story Games sent us to accompany the interview. Enjoy!
A third game in the Falconeer series has been announced as the second, Bulwark: Falconeer Chronicles, launches.
Ramen VR has announced Season 2: Frostrealm for its MMO Zenith: Nexus is due to arrive shortly for Quest, PCVR and PSVR 2.
I dislike games where they give you too much freedom.
It ruins story progression. It takes away the "I can't wait to see what happens next." connection to the game.
It is far less compelling.