N4G's Cathlin (a.k.a. Catastrophe) had a chance to talk with Steven about Killzone 3, if they're borrowing snow from Naughty Dog, and what it's like designing a control scheme with Move.
so really... is it the snow from uncharted or not... answer me!
Why do you always put "..." in all your comments? Anyways, it's nice to see something actually come outta N4G besides reviews lol.
haha, i didnt even moderate that comment. have a good time out though.
My comment was actual curiosity, lol...harvey and bestmate are just plain old trolls
. "CS: The water is really nice, you get that snow from Uncharted? StH: [laughs] Yeah, we borrowed this from Uncharted. The next Uncharted will have that water." --------------------------- So Guerilla Games borrow the snow from Uncharted, and the next Uncharted would have Killzone 3's water??? That's awesome. I hope Uncharted 3 would be in Atlantis.
Haha... "I noticed all the fans have been saying, “Oh, they’ve got snow! I’ve seen the snow level from Killzone! They must be using the Uncharted snow!” That’s not exactly how it works. We do not go over to Naughty Dog and say, “Okay, we’d like a barrel of snow please!”, it doesn’t work that way" Great article makes me wish I worked for GG, Santa Monica or Naughty Dog.
because...is...awesome. I can't stop doing it either...its that awesome... but guntrol's comment hit I think...procedural layer manipulation or whatever the tech is called is simply a type of rendering that the PS3 is apparently pretty good with...To my knowledge the first motorstorm was the first title to really use it, for effects in the mud...Its not decaling, it actually has geometry and effects lighting accordingly...the snow in Uncharted 2 was sort of the next step in that direction (also MGS4 did the exact same thing in Act IV iirc)...And killzone 3 is using it also... first party development probably shares some tools for manipulating this affect across different titles...and they probably all researched and created the toolsets together...its no secret that SCE has a massive network of shared tools for renderer development...so i doubt its strictly Naughty Dog's work, and others have to 'borrow' it...they probably all had something to do with making it work properly on the PS3... Same thing with god of war III, which used lighting effects that had only been seen in killzone 2 otherwise so far...and Santa Monica didn't 'steal it' from GG...they probably were helping work with it at the same time god of war III and killzone 2 were in development...each proprietary engine an SCE studio creates uses tools and code that are shared with other engines...they are not all different from the ground up, its just some are much more advanced than others overall...
Yes, bucket by bucket, they brought the snow from Uncharted 2 to Killzone 3.
Drake: Who the hell are you? Sev: Uh just come to borrow your snow Drake Oh ok then
Well Naughty Dog borrowed KZ skins so it is only fair they get buckets of snow in return
i love how ps3 devs are competing against each other to make the better product in the end the gamers are gonna win
I agree, but I've read this very statement verbatim maybe 10 times.
10 bubbles ?!?! whaaaaaaaaaaaat
@SmokeyMcBear ive never understood all the PS3 fanboys obsession with the snow in Uncharted 2? its nothing we havent seen a million times before. its just the regular footprint texture left where your feet touch the ground, and a bit of basic 3D snow gets shuffled around on your feet, then promptly disappears. the actual snow on the ground doesnt deform or move out of the way, so im really struggling to understand why people think its so revolutionary? games back on the PS2 had better snow effects - virtua fighter had snow on one level that actually deformed and moved in response to players walking through it and jumping on it. the snow in Uncharted 2 is just a ground texture, then they throw some extra polygons on around Drakes feet to give the impression that the snow is deforming, when its actually not.
"games back on the PS2 had better snow effects"... The Fail is strong in this 1... That is why every media outlet praised UC2 for it's spectacular snow effect... Play UC2 and then comment.
You obviously live on the equated cause you have no idea what your talking about. The snow in uc2 are spot on. I should know I live in Minnesota. And I'm downloading the beta as I type. Can't wait.
ive completed Uncharted 2, have the trophies to prove it too. Uncharted 2 doesnt have spectacular snow effects. the only thing good about it is how the snow builds up on the character, but thats not snow effects thats just character modelling. Strange_Evil and cyborg6971 - please tell me whats so spectacular about U2s snow effects. its not dynamic or interactive, and doesnt react to your character walking/diving through it. im genuinely curious as to what you think is so great about it.
I honestly don't see the fuss about uncharted 2s snow. Before the game came out, naughty dog said they wanted to make a snow effect as good as the water effect in uncharted 1. Now the water effect is mind blowing and is still the best water effect I've seen. So I had high hopes for the snow. But compared to the water it's not good at all. You play the game and look for yourself. I remember playing the beta and my first reaction was, "geez, that's the snow? I hope they fix that". Because as you walk throughout it, all that happens is white spheres appear where you've stepped. White spheres just appear around your feet when you walk, and that's supposed to be the snow moving about. It isn't brilliant. I was expecting it to be more like the snow in the trailer That's just my honest opinion. Not to take anything away from the game because it's amazing and graphically the best I've seen on consoles
The snow effect in UC2 is better then the water effect in UC1. UC1 water we have actually seen in other games. In no game have i ever seen as good snow as in UC2. If you dont get it then you: a) Have really poor eyesight or b) have no idea what snow looks like, and probably also c) have no idea how hard it is to make snow look great.
SuperM, insult me, why dont you
I'm just saying the water tech in this:
impressed me more the first time i saw it then the snow tech in this the first time i saw it:
I didn't say it was bad, and i can imagine how hard it must be to make lifelike snow, but i was blown away more by the water then the snow the first time i saw each of them. Am i allowed to have an opinion superm?
Anyways the game will look amazing anyways!
don't forget about the Killzone 3 theme today guys.
Shit don't remind them.
What time does the us ps store on the east coast usually goes live?
... believe it or not, but I LOVED the military's vernacular in the "transformer 1" movie! Killzone dev's should copy more realistic military lingo. I also liked in the interview when they said.. "I noticed all the fans have been saying, “Oh, they’ve got snow! I’ve seen the snow level from Killzone! They must be using the Uncharted snow!” That’s not exactly how it works. We do not go over to Naughty Dog and say, “Okay, we’d like a barrel of snow please!”, it doesn’t work that way."! ... too funny
It is not the snow from uncharted 2, they designed it themselves.
Looks sweet btw.
I really want a level where you can drive that buggy thing in Killzone 2 around a large barren environment.
Nice interview and I gather that co-op is pretty much a given after reading that comment from Mr. Ter Heide. What I'm curious about are the 'bigger boss fights'. When he mentioned the scope of God of War, I can imagine pretty big boss fights.
I can't imagine Killzone 3 having boss fights of God of War proportions, but I do hope they will be as creative.
Good job on getting him to confirm a new Uncharted game (Like there was any doubt).
"As soon as you finish a game, we’re always saying, “We got the most out of the PlayStation 3, we’re firing on all cylinders, all the SPUs are being used, we’re maxing out the memory”, all that kind of stuff - and then as soon as you ship it you’re going, "Well I think there’s still a little bit of room left". Then games come out after you, Uncharted 2, or God of War 3, and they raise the bar yet again, and you’re kind of like “Okay”. " LOL
Forget the damn snow, they gonna fix the retarded spawn camping and rocket spamming ? KZ2 was just a prettier version of Quake IMO.
Man I so hope they put Split-screen in this baby. When Killzone 2 came out there was nothing more miserable than me having my friends over to play games and having to just take turns playing. I wanted soooo bad to show off the splendor of Killzone 2, but we couldn't all play at once and have a ball. Please give us some splitscreen Guerilla! Then your game when be total, final and complete epicness in it's entirety. Boo yah!
GOT MY BETA INVITE A FEW HOURS AGO! CANT WAIT TO PLAY IT!!!!!
how do you get in the beta...just out of curiosity.
the theme 1st 5000 i believe.
if they just speed up the controller lag time, to something at least comparable to halo, this will be one of the best fpses ever. seriously. I loved killzone 2's multiplayer, but the amount of time it takes to turn, not to mention simply aim at someone, was damned annoying. it was guess work, whereas a game like halo or COD or pretty much any other FPS gives you immediate feedback when you look around. I understand they were going for a realistic look, but there holding rifles, not huge flex-all-my-muscles-then-use-s haqs-icy-hot-patch-for-pain guns that were used in the alien movies. And yes, as I think it was the first poster on this thread said, when there's competition like this, gamers win.
I don't want them to change the controls. I never understood the lag or "dead zone" issues people kept bringing up. I even played paying attention to these and still never understood what the complaint was. I've played COD4, MW2, Halo 3 & ODST, Battlefield BC 1 & 2, and even Haze and think the controls in KZ2 are excellent. I love the weight and don't notice any type of lag. When I push the stick he moves. There is no 30 second delay like people make out. I hope they don't change the control feel much because I think KZ2 and the Battlefield BC games have an excellent feel to the characters. I will most definitely agree with you and ICO92 that the friendly competition and cooperation of First Party Studios means everyone wins.
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