Extreme Game Development pt1: killing crunch

Silverball Studios: Hello, I’m Andy. I’m a game developer, and I’m wrong. I’m wrong about when the game’s going to be finished, I’m wrong about how it works, I’m wrong about how it’s going to look, I’m wrong about what features it’s going to have.

I’m frequently wrong to think that my code is even syntactically valid C++. Wrong, wrong, wrong and wrong.

But you see, it turns out that everybody’s wrong at pretty much every level, and if we accept being wrong and try to make ourselves just slightly less wrong at every step it turns out all right.

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