DTG: Redefining Motion Capture

Richard Birkett takes a look at the revolutionary new technology in development by Sydney-based Depth Analysis called 'MotionScan' - the motion capture tech behind Rockstar's detective thriller L.A. Noire.

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HeroXIV2740d ago

Is that John Noble? Rockstar bagged a freaking amazing actor there.

dedicatedtogamers2740d ago

Yep, it's John Noble. L.A. Noire is looking to be shaping up like a really, really great detective game with all the great actors, tech, setting etc.

KiRBY30002740d ago

i would like to see the tech in motion. i hope LA Noire doesnt suck like Mafia 2 did.

GWAVE2740d ago

Mo-cap is pretty much necessary to create a believable 3rd-person game. Once you've played a game like Uncharted 2, the animations in everything else looks clunky.

j-blaze2740d ago

really ? i thought Uncharted games animations were clunky ...

krisq2740d ago

just because of him! Love him in Fringe.

Pennywise2740d ago

haha! Freakin love that show!

He plays the two forms of himself so differently. I love it! He does look more like Walternate in that pic.

Agent_00_Revan2739d ago

dont care which version of Walter it is, Noble is amazing!

Shield2740d ago

Denethor - Steward of Gondor

+ Show (3) more repliesLast reply 2739d ago
Quagmire2740d ago

We've been hearing from articles about how "amazing" and "revolutionary" games like Agent and L.A.Noire are gonna be, yet we've seen diddly-squat from either game.

What's the dealio Rockstar? And where's my Midnght Club sequel?

pr0digyZA2740d ago

Fringe ftw. Noire gets my vote even more so now.

Shield2740d ago

Fringe is an awesome show. I'm crazy about Olivia Dunham. She's HOT! :)

Shield2740d ago

John Noble is a brilliant actor, I'm a fan.

j-blaze2740d ago

Rockstar didn't redefine anything they still make crappy cut-scenes in all of their games...
Japan revolutionized motion capture years ago they were the first to use mocap technology in gaming since 90s and they are still leading .

dedicatedtogamers2740d ago

Although obviously this isn't the first instance of highly elaborate motion capture techniques, to me, it's the best out there at the moment, allowing subtle facial movements etc. to be perfectly animated in-game.