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In Defense of DLC

People sure seem bitter about DLC now-a-days, don’t they? Between MW2′s $15 map packs, EA’s Project Ten Dollar, content keys to unlock files already on the disk, the infamous horse armor, alleged “pay-to-play” demos, and even the future potential of charging you for user generated content, it seems people have a lot to be angry about. However, is it really as bad as it seems?

One of primary complaints I’ve seen surface is how games are shipped ‘half-finished’ or how content is intentionally removed in order to be repackaged as DLC. This thought process seems prevalent with the recent flux of “GotY Edition” titles surfacing (Uncharted 2, Dragon Age: Origins, GTA4, and Forza 3 all announced these past few weeks), with some gamers claiming that these are the “real” or “complete” versions. Is this really the case, though? Were you initially sold an “incomplete title”? I wouldn’t say so.

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Ilikegames762587d ago (Edited 2587d ago )

The most annoying is the timed exclusive DLC. Example is a company paid/wasted a lot of money for a DLC which will eventually come to the competing console.

Quagmire2586d ago (Edited 2586d ago )

Not only that, but later down the year, an Ultimate/GOTY/Complete/OMGWTFB BQ edition is released with the game plus all the DLC, in a cheaper package.

Assassin's Creed 2, Arkham Asylum, GTA4, Mass Effect 2, Dragon Age, Borderlands, and now Red Dead Redemption, have announced their epic editions.

ExplosionSauce2587d ago

Well there's DLC that should be free.

mobijoker2587d ago

Providing dlc means you haven't delivered full product.So,you(publishers) don't deserve to charge fully.Dlc has become complete rip off.