Guillemot explained that the development of casual games costs anywhere from 1 million euros to 4 million, depending on how many platforms they're being created for. By comparison, a normal Wii game costs about 5 to 10 million euros, while an Xbox 360 or PlayStation 3 one costs from 10 million to 20 million.
Is the future of artificial intelligence in video games playing out in a cyberpunk ramen bar? Tech companies would like you to think so, but game writers aren't so sure.
From witnessing countless ai generated articles and content it's clear ai is not very creative and often produces nothing but word soup so I'd like to keep ai away from storyline or side quests as much as possible
Where does ai have a place I think ai can be used effectively in upscaling technology or the remastering process for older games touching up assert etc however it must be done with human supervision ala GTA trilogy where it was used but clearly not vetted before being included in the game
I mean the core issue with AI is exactly what it's substituting. Generating visual art is a perfect example of this. Currently, if you want to use AI to generate anything short of a background, you are going to deal with numerous drawbacks. From anatomy issues in humans and animals to completely broken fonts for logos and visibly recycled styles.
But when it comes to writing, things are a bit messy. There are indeed extremely talented writers out there working on video games. But there are also a lot of them who really aren't, and we all know it. Take games like the recent Suicide Squad or Starfield; those game scripts could very well have been done by AI.
Another issue with AI writers that is often pointed out is the ludonarrative issue. Basically, AI, by its very nature, wouldn't be able to write within the context of the game mechanics and scenarios, which would lead to a lot of ludonarrative problems and break immersion. However, against that argument, one need not look further than The Last of Us Part II. That game is a embodiment of ludonarrative issues and is still considered by many as one of the best games and game stories out there, so it's clear that for the majority of the market, that would not be an issue.
So AI, with all its limitations right now, probably wouldn't hurt game stories as much as the writers would like gamers to believe. I doubt that it would improve what we have now, but given what we have now, I also doubt that it would be measurably worse.
As it stands right now, AI is really good at taking existing concepts that a human imagines and then organizing them into a coherent story. You still need creativity, but I think having a "room of writers" is probably no longer necessary. So in that regard AI is taking jobs. For instance, let's say I provide AI with a number of characters and what their personalities are. I might say, (if making a murder mystery) the Butler who seems like the protagonist is actually the killer. If you try this, AI will do a pretty fantastic job of writing dialogue between characters that would lead you, as the reader, not to suspect who the killer is. Normally a writer works with other writers and breaks a story down into parts where the characters motives start as unclear and then progressively become revealed. AI does a really nice job with foreshadowing also. You can also tell AI to incorporates symbolism, and misdirection. TLDR; I'll never not use AI when writing a story. It's just a tool that when used properly will make good writing great.
The release of more high-flyers like Palworld and Helldivers 2 could save game spending from dropping to 10% in 2024, predicts an analyst.
"gamescom latam 2024 is getting closer. The Latin American edition of the biggest games event in the world will have a grand opening show, gamescom latam countdown 2024." - gamescom latam.
Well, good for them. Hope this gives them an opportunity to take more risks, the greatest games have been risky in their innovative nature.
Well, this is a good way of using casual games that helps both casual and hardcore games.
Other publishers should learn: Make a Jam Sessions, Girl dream game and Rayman Raving Rabbids and with the money from their sales go make:
Assassin's Creed, Far Cry 2, Prince Of Persia Next-gen, Splinter Cell 5 and more.
I just hope EA's partial role in the company doesn't make them laze like EA themselves.
Of all the stupid things...
There are a few problems I have with Ubisoft now.
First, the obvious one. They're pushing casual games on the Wii, the games that cost just 1,000,000 euros to make, and they're getting profit from that to develop their big games for other consoles. That's terrible. Doing that you spit in the face of Nintendo and every Wii owner, saying, quite basicly, this console is how we're going to make money with our low budget games.
Now, less obviously, they say they are using cheap games on the Wii to fund their AAA games on other systems...ok. Now, maybe I'm wrong, but if you're game doesn't make you any money, or loses you so much money to the point is has to be made up elsewhere, I would be worried.
Basicly, what I see is that they're making cheap games for the Wii to offset the losses of making expensive games for other systems. So here is the situation...a 1 million euro game sells well on the Wii. A 10 million+ euro game doesn't sell enough to make you profit on the 360 and PS3. Now, logic says if these games are not funding themselves one of two things needs to happen.
1) Spend 4 million euros to make the little casual title multiplatform, if the casual games are selling well.
2) Spend half as much to make the expensive game for the Wii, if your games are selling so well on the Wii.
If the last Tom Clancy game didn't make enough money to fund the next one, time for a chance of plans. Not every game is going to make a profit, but if you have to fund games for other consoles using cheap, mediocre games from another one, it should tell you to either cut the expensive hardcore games or offer the expensive hardcore games on the console that is making you money.
.
For me anyways.
I told people on the nintendo.com forum that there was a reason for casual games and this was it.