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Ubi's casual games fund 360 and PS3 development

Guillemot explained that the development of casual games costs anywhere from 1 million euros to 4 million, depending on how many platforms they're being created for. By comparison, a normal Wii game costs about 5 to 10 million euros, while an Xbox 360 or PlayStation 3 one costs from 10 million to 20 million.

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45421253743d ago (Edited 3743d ago )

Well, good for them. Hope this gives them an opportunity to take more risks, the greatest games have been risky in their innovative nature.

MK_Red3743d ago

Well, this is a good way of using casual games that helps both casual and hardcore games.
Other publishers should learn: Make a Jam Sessions, Girl dream game and Rayman Raving Rabbids and with the money from their sales go make:
Assassin's Creed, Far Cry 2, Prince Of Persia Next-gen, Splinter Cell 5 and more.

I just hope EA's partial role in the company doesn't make them laze like EA themselves.

Rooftrellen3743d ago

Of all the stupid things...

There are a few problems I have with Ubisoft now.

First, the obvious one. They're pushing casual games on the Wii, the games that cost just 1,000,000 euros to make, and they're getting profit from that to develop their big games for other consoles. That's terrible. Doing that you spit in the face of Nintendo and every Wii owner, saying, quite basicly, this console is how we're going to make money with our low budget games.

Now, less obviously, they say they are using cheap games on the Wii to fund their AAA games on other systems...ok. Now, maybe I'm wrong, but if you're game doesn't make you any money, or loses you so much money to the point is has to be made up elsewhere, I would be worried.

Basicly, what I see is that they're making cheap games for the Wii to offset the losses of making expensive games for other systems. So here is the situation...a 1 million euro game sells well on the Wii. A 10 million+ euro game doesn't sell enough to make you profit on the 360 and PS3. Now, logic says if these games are not funding themselves one of two things needs to happen.

1) Spend 4 million euros to make the little casual title multiplatform, if the casual games are selling well.

2) Spend half as much to make the expensive game for the Wii, if your games are selling so well on the Wii.

If the last Tom Clancy game didn't make enough money to fund the next one, time for a chance of plans. Not every game is going to make a profit, but if you have to fund games for other consoles using cheap, mediocre games from another one, it should tell you to either cut the expensive hardcore games or offer the expensive hardcore games on the console that is making you money.

Darkiewonder3743d ago

For me anyways.

I told people on the nintendo.com forum that there was a reason for casual games and this was it.

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