Looks like the Unreal Engine isn't as good as first thought. Silicone Knights have ditched it, but why?
Click the link to find out....
I doubt it. Bugs or not, it's much cheaper to use the Unreal 3 engine than make a proprietary one or start anew with another.
I would like to see some confirmation of this rumour.
Somehow it just doesn't make sense, at least not for these reasons. I doubt it's as big a problem as the article makes it out to be, if true at all, because a lot of developers are using it. That many people wouldn't use a product that's hard to work with, especially big Dev houses that could afford other engines.
Unreal Engine's supposed to be easy to use and reduce development costs, but I guess it just doesn't run well on the 360...? Maybe that's why Gears of War has an iffy framerate and not many characters fighting at once (this was all before the Unreal Engine 'upgrade' so hopefully those things were fixed along with it). Too Human looked and performed like crud at E3, but I don't think they would go through the trouble of ditching their entire engine. The amount of time and money involved with starting over from scratch would be debilitating to say the least, especially since this game was supposed to originally come out on the PS1.
I did find a link to gameplay videos of Too Human though. I'll let you form your own opinion. http://media.xbox360.gamesp...
cut the BS out will you ... silicon knights NEVER make a rubish game all there games r top qulity etc....
it looks at this early stage 10 times better then lost kingdom on ps3 , have you seen that ?what a joke ....
you clearly are a NOOB DJ .
i wont waist my time talking to a fan BOY ,,,
gamesl like these need their engines to achieve their goes proparly.
sk is in the same position that namco was in when they were making frame city killer
but i think its too late to start making the game from scratch with a new engine
GoW's an tactical shooter, if it had Ninety Nine Nights or Dead Riseing style gameplay, it would defeat it's purpose Lol.
He uses the phrase and I quote "on account a" They prefered to use there own engine "on account a" LOL!
This is somebody's lil joke article that slipped through and was published.
This game looks like crap. And the ppl who made it should be fired. Remember we (gamers) control the quality of the games.
really? ..... dam these noobs or r they sony fan BOYS?...
HAVE YOU SEEN LOST KINGDOM ON PS3 ? WHY DONT YOU HAVE A LOOK LOL.
Funky town, you're talking about Silicon Knights! They are great famed developers. Sure, it looked crap at E3, but games look better as they progress in development. Respect is due.
What're you talking about? that's not even a PS3 title. Unless you're talking about Untold Legends:Dark Kingdom. The guys making that game only have experience making PSP titles, yet they've got a solid framerate without any glitching. Too Human runs at something like 10 Frames per second and randomly hiccups even when the main character is just running. I mean you can see enemies floating in the air for no reason, particles stuttering, and even more slowdown once there's more than one person shooting. The gameplay looks about on par with Untold Legends; they both look really iffy in that department. Seriously, if you're defending the gameplay footage of Too Human you must really like bad games.
Considering what this team did with Twin Snakes, I definitely expected more. Gameplay can't be helped since they designed it. But the real problem for the team might actually be the Xenon CPU. The team doing FEAR for 360 seems to have run into a similar problem but fixed it for the most part (different cores accidentally writing over each other's data in the Cache). You'll notice that during the slow-motion segments of FEAR the enemies will sometimes backtrack/teleport to previous parts of their animations or positions. I've seen it in NCAA 07 as well. If they can't fix this title by the end of the year then there's obviously no hope unless it's delayed for a significant amount of time.
One of my friends works for SK and I'll ask him what he thinks of your comment.
That's pretty awesome. Are they a designer, programmer, modelor, ___? It'd be nice to know if SK's fixed the game's problems since E3 and whether or not the company actually did ditch Unreal Engine.
My friend is a level designer/tech tester for SK; it’s the same kind of work I do for Blizzard Entertainment. Long hours but good pay ;-)
I will try to ICQ him tomarrow while I’m at work.
This games going to be great, even that rushed version they showed at E3 2006 looked good on an HDTV with 1080i, the lighting was bad ass, it does look funny on a standard TV; but you see where they're going with the game on a High-def set. once they work out the Animation and fine tune the graphics the game will become an sleeper hit. I watch the trailer ever other day and only a fool would think this game won't improve 40% from the E3 show. It was a risk to show this game with a rushed build but in the end the finnal built will be top notch.
HE'S JUST MAD BECAUSE "TOO HUMAN" WILL BE LIKE "HEAVENLY SWORD" GAMEPLAY WISE EXCEPT "TOO HUMAN" WILL HAVE "RPG"-ISH FEATURE'S AND A MUCH DEEPER STORY AND, WELL!, IT'S JUST A MUCH DEEPER GAME PERIOD THAT'S WHY HE'S ATTACKING THE OLD RUSHED BUILD OF THE GAME .
Too Human is like Heavenly Sword gameplay-wise, has RPG elements that HS doesn't have, and a much deeper story? How can you even say that. Have you even seen HS in motion? The combat's amazingly fluid and there's a multitude of effects going on, all with a perfect framerate.
Heavenly Sword looked amazing over a year ago and just keeps getting better. Too Human looked amazing in the X05 trailer and numerous magazine articles, but the E3 demo showed what was really going on with the gameplay. I'd be amazed if Too Human magically improved in such a short period of time. The 360 needs a lot more AAA titles and this was supposed to be one of them (Gears of War, Mass Effect, Halo).
MS's working on that AAA thing that's why 360 has more new exclusives. Gears of War, Mass Effect, Lost Odyssey, Shadow Run, Ninja Gaiden 2, Forza 2, Fable 2, Grand Raid Offroad, Huxley, Alan Wake, lost Planet, Halo 3 these announced tittles will do for now. Remember PS has been out alot longer then Xbox and alot of it's killer APP's are games older than the PS itself. lol
Madden NFL 07, Saints Row, F.E.A.R., Theseis, Voodoo Nights, Elveon, Two Worlds. And there are many sleepers i did not list.
Microsoft will drop a bomb at the(X06)show... you'll see.
looks like 360 rreachs his limit
i played saint row demo
there's like a static on the video
me my fren has xbox 360 90% of the game lag n this is my 2nd 360 is does the same thing the game lag even my fren his 360 lag n that his 3rd 360 man im starting to get pissed off sale my 360 in get the new intel dual core build my on high end pc
( U need to replace Missys yogurt) Last night, Offset Software updated the news section of the Project Offset website, revealing that they have secured a "major" publisher for their fantasy first-person shooter. Travis Stringer, co-founder and lead artist on Project Offset, posted the following message:
Finally all moved in! We are looking for talented programmers and artists to join our team. We are now backed by a major publisher but will not be disclosing the details just yet. Visit our jobs page for more information on available positions.
If you go to the jobs page, you'll find out that Offset Software is looking for an Xbox 360 Programmer whose primary responsibility will be to "handle porting, maintaining, and optimizing the codebase for the Xbox 360." That pretty much confirms an Xbox 360 edition of the game in addition to the PC, where the company has it roots.
It doesn't take the IQ of Einstein to put together "major" publisher and Xbox 360 to start thinking that either EA, Ubisoft or Activision has signed an agreement with Offset Software to publish Project Offset. Or could it be that Microsoft Game Studios is on board and we are just a few weeks away (X06) from a public announcement?
We'll have more on Project Offset as it develops.
Project Offset looks amazing. I read that it's supposed to be coming to PS3 as well (it was in Playstation Magazine) and...damn. The number of enemies and high quality effects is impressive to say the least.
Are the vents free from blockage? anyways you're comment does'nt make any sense. Is you're HDTV and the 360 set at the right output.? lol MS hasn't made the MARS version of the 360?.?
http://xbox360.ign.com/obje... I thought PS fans hated FPS's, i guess it was a bounch of hating.
I hope Project Offset isn't held back by PS3's graphics memory ect If they make an PS3 version.
it won't be. The RSX can access all 512 Mb of memory in the PS3 due to the Flex I/O connection between the CPU and GPU. The Cell can even render sections of each frame to assist the RSX.
why oh why oh why do you persist ?...
you r wrong in a big way go back and keep reading ur ps magazines lol....
as for spec's ,, the os takes up like 100mb+ and a spe is reserved for the os ,,, you can say what you want ,,,, now tell kunt kataragi to get his cok out ur a$$.......
ROLL ON NOVEMBER CANT WAIT TO LAUGH AT YOU FOOLS
One of the head designers of that game use to work with me. He did most of the art work on StarCraft and WarCraft 2 and 3. “I injoyed working with him”
We'll see DJ we'll see.
but it's up to the abilities and decisions of developers.
Judging by your post I would say it's user error. Your "fren"??
I can decipher what you are saying but jesus man put the crackpipe down, you obviously have precious few brain cells left.
Then I checked and it turns out he's from North America. I guess its just another example of public education.
You have to remember that MS is publishing this game. If SK wants to start all over and build their own property engine to optimize everything the 360 can offer, than so be it. If anyone can afford to start from sratch with the hopes of releasing a system seller game, than that's MS.
Use's is Unreal Engine 3 I guess M$ spend all that money on ATI's graphics card if there not going to use the graphics that ATI made them its really stupid really why invest money on ATI to make them a graphics card if all they wanted to do is only use Epics Unreal Engine 3 even M$ is stupid they don't even know what there doing
I'mean they should've spent on Epics Unreal Engine 3 if thats the only graphics card they want to use it on then Silicon knights wouldn't have a choice by using only Unreal Engine 3 cause thats the only graphics card it would have since it wont have ATI's graphics card.
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