Infinity Ward talks Call of Duty 4 multiplayer

An interview with Vince Zampella (Chief Creative Officer, Co-Studio Head), Jason West (Project Lead, Co-Studio Head), and Todd Alderman (Multiplayer Lead Designer).

1UP: Why no vehicles? They worked well in Call of Duty: United Offensive.

Todd Alderman: Maps with vehicles tend to be larger, where the fighting is less centralized's just not as intense, not the experience we're going for.

Vince Zampella: What we're doing with air support, the airstrikes and helicopters, gives us the same feeling that something big is going on but without the problems that vehicles introduce: too much traveling, too many guys fighting to fly the helicopter....

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doomsonyman3954d ago

for this game on my ps3 which will be the best version and supports free online gameplay home trophys and better graphics