Top
30°

Infinity Ward talks Call of Duty 4 multiplayer

An interview with Vince Zampella (Chief Creative Officer, Co-Studio Head), Jason West (Project Lead, Co-Studio Head), and Todd Alderman (Multiplayer Lead Designer).

1UP: Why no vehicles? They worked well in Call of Duty: United Offensive.

Todd Alderman: Maps with vehicles tend to be larger, where the fighting is less centralized and...it's just not as intense, not the experience we're going for.

Vince Zampella: What we're doing with air support, the airstrikes and helicopters, gives us the same feeling that something big is going on but without the problems that vehicles introduce: too much traveling, too many guys fighting to fly the helicopter....

The story is too old to be commented.
doomsonyman3529d ago

for this game on my ps3 which will be the best version and supports free online gameplay home trophys and better graphics