Experience the level of detail in the long-awaited Gran Turismo 5 in this walkthrough from New York Comic-Con 2010!
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Exclusive new Spider-Man 2 suits will be revealed as part of Marvel LIVE! at New York Comic Con next month.
I will be there, will be my third time going to nycc.
Already reserved the deluxe edition of the game, just waiting for it to be downloadable then unlocked.
I like this game...but....ngl seeing alot news about costumes for promotional work is not exciting.
....... How is it exclusive when the game is only on PS5? That's a rather liberal use of the word and really takes away from what it represents. Exclusive is just a word now, it used to actually mean something. Once timed-exclusive came about, it lost its pop
Was there a comic-con suit in the last game? I could be wrong, but it was a cel-shaded (at least I think that’s the one) and it was one of my favorite suits to use.
I welcome all these suits! Hope there’s even more! I enjoyed switching out suits throughout the last game.
Looks like something the crew may want to see. Calling all Summoners, Com2uS, the world-renowned developers of the beloved RPG fantasy franchise Summoners War (boasting over 160 million game downloads worldwide), today announced a packed lineup of activities taking place at New York Comic Con 2022.
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.
Soo much detail in those cars!!
GT5 is the god(yes it's even better than king) of driving simulators.