It has to be a good start when a developer starts his explanation of a zombie game with the words "We're going to have trouble getting this released in Germany." Zombies are a videogame treasure not to be wasted on watered down and half-hearted efforts, and with the capabilities of games this generation, there's more potential to exploit their creepy nastiness and intense splatterability (It's a word. Shut up) than ever.
Dead Island uses an improvised weapon system, whereby all kinds of day to day items and pieces of wreckage can be grabbed and used for impromptu defense and attack in a sticky situation. It's a set up which sounds similar to Dead Rising, but two factors make the game stand out. The first is the first-person perspective, and the second is the damage modeling. Sensibly realizing that zombies have to splatter properly, Techland have built up the models using three breakable layers, going from skin, to muscle, to bone.