Nintendo has finally jumped on the bandwagon.
This has to be one of the best precedents set by Microsoft. Achievement systems are a jewel for anyone who considers themselves a game completist. You know once you've done all the "Token/Achievements/Troph ies", you have properly completed a game and done everything there is to do. It's really cool to see Metroid Prime and possibly, other games follow this. Edit: Zomg the phantom disaggreer cometh! :O
"You know once you've done all the "Token/Achievements/Troph ies", you have properly completed a game and done everything there is to do." not necessarily but there is some sort of satisfaction in getting them all
The satisfaction that you have maximized the value of your purchase by spending as much time with it and doing everything there is to? I know some achievements may seem idiotic. "Host a 14 man server to get the server achievement" I'm talking about the achievements in games like Guitar Pro where getting an achievement means you hit a benchmark in your skill. Getting a trophy in Heavenly Sword telling the world you beat it on Hell Mode.
Confirmation? I doubt. This is the same story. Just follow the sources from videogamesblogger: N-Europe-> Nintendic-> GameFAQs And you are at the same source that has been already submitted: http://www.n4g.com/wii/News...
@drpirate Microsoft just made it a standard =P some games already had these achievement stuff.
Yes you are quite right. Games have had unlockable content since the days of yore. Microsoft took this and drew it in the limelight and as a result, the industry follows suit and has created a new way of showing off what you have done. Sorry if I made it sound like I took it too far :P
The more I read about this, the more it seems like Mario getting all the stars, something that's right there in front of you, but not something that has to be done. The only thing I don't understand is about how it could involve your friends. I might be totally off, but it seems like Mario getting more stars than needed to finish Mario 64, from what I've heard.
Actually, the difference is that you had to get a certain number of stars in order to finish the game. Achievements are for the most part optional. Still, I'm glad they put this in because as much as I love Prime games, the replay value wasn't all it should be. By the third time or so the Pirates annoyed the heck outta me.
Well, we know that, for instance, you'll get tokens for winning fights against bosses. We don't know how many mandatory missions will have tokens with them, either. However, if the big difference is that you have to get 10% of the tokens to finish the game, as compared to 60% of the stars to finish Mario 64, then there is no big difference, really, unless you want to say collecting shine sprites in Mario Sunshine was very different from stars in Mario 64. It seems the big difference will be that in Metriod, the tokens will be given without having to enter different worlds and, most likely, in more of a set order.
Nintendo takes Achievemnt Points Sony takes Gamercard I'd say Microsoft has SOME innovation
For once I'll agree. It took alot of guts to tell developers you have to insert achievements into all your games. And while some did it half-assedly, some did a good job of it. No one will deny that Microsoft has set a standard in the industry with the introduction of achievements. The only thing I don't like is when I hear of people buying/renting crap games for the points. It gives developers the wrong message. Make crappy game, but put achievements in it and we'll play it anyways...
@drpirate you just agreed on me that there were already some of these things only ms made it standard yet you agree that ms is innovative on this part.. its kinda contradictional :P
Can you name me another console that forced developers to place an achievements system into their games that allowed users to compare their gaming exploits to that of their friends and gamers all around the world? That's all I meant when I said innovative...
Achievements are a gamer's crack, meth, and cocaine all rolled into one. Ask anyone with a 360.
Bubble for you because that is completely true!
Some see it as a bragging stick, but personally I find them as a clever way to keep me playing games I'd normally have tossed aside after completing. Squeezing more mileage out of your games is a good thing in my eyes, and achievements are even a strong selling point for me when deciding between multiplatform releases. Anyway it's a pleasure to see Nintendo outright copying the competition because in the eyes of Nintendo fanboys, they are the only company that innovates.
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