Which? Convo: Both Asda and Tesco are moving into the lucrative pre-owned video games market, letting us exchange our second-hand games to go toward the cost of new ones. It looks like good news for us, but for how long?
Buy a game for 20 and sell it for 59... Of course its good business for retail...
Its good for consumers too. I've saved hundreds of dollars over the years buying games secondhand.
Yeah but not from stores...online gets you better deals from day one. At least in the UK.
"I've saved hundreds of dollars over the years buying games secondhand." I've saved even more buying games new thanks to a certain companies seasonal sales.
I doubt it
I just got MOH from Amazon for...FREE (I had $60 of credit from other game purchases), and to top it off they gave me a $20 dollar credit on top.
They build hype and anticipation for future projects and lead to higher sales of upcoming games by the developers and publishers whose games are being resold. Without used sales, devs and pubs wouldn't have as many new sales either. They're good for everyone.
yes because majority of people take store credit, which is out towards buying something else in store. Then the traded in game is put on sale at a higher price it's a win win for the retailer. Lets say I trade in heavy rain and get £15 store credit. Which I put towards a £40 game I have to pay an extra £25 to make it up. The store then re sells the game at £30. Yet no money is paid out from the store for the trade in, that's why they lower the value if you want cash back to discourage it. But we can't guess exactly how much the retailer will make as we don't know the wholesale price of the games that they purchase to sell for all we know the store has purchased it stock from liquidised businesses and got it on the cheap
The store still had to buy that game from the publisher though. Really, a publisher has already made his money once the game is even ON the shelf at the store. You buying a NEW game from the store doesn't send any paycheck to the publisher, either. It only funds future projects...just like a used game.
Disagree all you want, but this is the way business works. Fact. I have not shared any opinions here.
But they dont get any money from the sale of the used game. They can't even really track it as a sale either.
Re: "But they dont get any money from the sale of the used game." They don't get much for the sale of a new game either. Stores buy the games in bulk from publishers for a low, set price. When you buy a new game, not much, if any, of that money goes to the publisher. Sorry. It goes to the store. What a game sale does -- both a used sale AND a new sale alike -- is send a message to the retailer "Hey, lots of people like this game." Then, when a sequel or another game by that publisher comes out, the retailer is likely to order MORE copies of it than they did the last game. Both used and new sales factor into this. And no, not everyone has the money to always buy new when used is unavailable, so removing the sale of used games altogether would certainly not increase new sales very much. It's just a little stupid seeing people who know absolutely nothing about business writing articles and making comments as if they know what goes on and they know the flow of the money. They don't. You don't. I'm explaining this to you with facts and you're shaking your head because you've convinced yourself of things you and internet goons have simply made up but *seem* like they should be true. Since you want a reason to hate on used game shops, you'll cling to it as hard as you can. Forget what you "know" and listen to the truth.
The only way publishers make money is from game sales...so it has to go to them somehow. And mate - you don't make your argument stronger by shouting down others - you make it by producing a rational argument with facts to back it up. You need to learn how to take part in a debate without going all crazy when someone disagrees with you. You might be used to it on N4G, but quite frankly, you should know better. Video games are quite clearly in a very different position to other media, and the question is why? Why don't the developers get a cut of the used game sales? The retailers certainly have a big enough margin to allow it.
"The only way publishers make money is from game sales...so it has to go to them somehow." ^ They get them, but not the way you think they do. Again, you're not listening to facts and making yourself look a little bit silly. When you buy a new game from a shop, the shop gets that money. NOT the publisher. The publisher already got paid when the shop ordered its big case of copies. The publisher only prints so many of them and doesn't often print more in real time as they're purchased. A "second print" is rare. "And mate - you don't make your argument stronger by shouting down others" ^ Who is shouting? Because I present real facts about the business of this and you're kicking and screaming trying to find ways to make it untrue. I'm sorry "mate," but that's life. This is how it works. You can accept it or keep denying reality; it's your choice. "you make it by producing a rational argument with facts to back it up" ^ Haha, have you even read my posts? ^_^ It doesn't sound like you have. Additionally, I should ask where your facts are. It goes both ways. Don't debate like a child; we're grown-ups here. I've been giving you facts this whole time and all you have on your end is speculation. "Why don't the developers get a cut of the used game sales?" Because they don't need to. The authors of books and directors of films don't get cuts of used book or DVD sales, and games are no different. Used game sales benefit pubishers/developers in other ways. The whole process is quite long, but here's what's up. Used game sales, like I've said before, increase demand for games by that pub/dev, especially sequels. This means, next game (because honestly, what studio only wants to make ONE game and be done? Their goal is to make games for years) that comes out will be far more anticipated, and retailers will be shelling out a lot more money buying up a lot more new copies from the publisher, beause they're sure they will NEED them. A great case-in-point is ICO. ICO on the PS2 sold horribly when it was new. But used, my friend...once it hit those rock-bottom prices in the used shops, it took off. And then, when the same guys made Shadow of the Colossus, it was a decent-scale hit; it made money because the stores knew they could safely buy more copies from the publisher. It even cracked the Greatest Hits line! And now? The Last Guardian is one of the most anticipated games out there, and was stealing the show at TGS this year. Without ICO picking up steam from used sales, there might have been no SotC or Last Guardian to speak of. And that's just fact.
I appreciate your passion imoutofthecontest and I am certainly listening. Don't think that I'm completely arguing against you, I'm just trying to tease out your actual argument. You've still actually yet to produce a fact that argues your case. You've only put forward postulations relating to real world cases, but there's no saying that your interpretation of it is fact. I think it's a very interesting idea that used games increase the probability of future purchases, but I'm not exactly sure how we'd measure this without being able to compare it to an industry without used sales. Your ICO example could be due to a number of factors, but your argument could be true. I also still don't see why game makers/publishers couldn't get a little cut out of the used game sale - say £1. That might sweeten it a little - as these are sales made in actual retailers - not just on the internet. And i hate to remind you, but as is said in the article - retailers don't sell used books or DVDs. Plus, if you feel so strongly about this, why don't you make a comment on the article itself - rather than the vaccum that is N4G where the comments are lost forever after one page.
true shit on what u said and i agree but the its still a win fa the pubs too cuz of dlc cuz everybody who buys the game used and then turnaround to buy dlc for that game they get something back........why u think Ea has done that to its used games...................
Well DLC is all very new...I don't think it's making businesses profitable...yet
$15 per each map pack? Pretttty sure they're making bank.
i know i bought countelss of used games from gamefly, gamestop and i still buys dlc from them
From game. Its cheaper and same warranty as new usually can barter a couple quid off extra aswell. Nd I work there now so staff discount!
It's easy to have a healthy supply of cheaper used games, without even stepping into a GameStop (or only if they have an insane deal). GameFly, Amazon, eBay, Goozex keeps my gaming cheap, while I do still pay for new games or even preorder high quality titles. But unfortunately GameStop has such a big part in used game sales, people only decide by looking at them.
Slightly off topic: If a person never intended to buy the game new in the first place, then devs/publishers are not losing out by someone buying it used. The games industry likes to make out that every used copy sold is one less brand new copy sold - which is rubbish. Some people just don't have the money to buy new. Should they be excluded from gaming? And for some games I would never buy them new, because I don't know how good they are, or they don't look like they provide enough value to pay full price. If the used market disappeared all it would mean to me is that I wouldn't play as many games - not that I'd suddenly start buying everything new!! The publishers and devs just want a piece of lucrative used game market and are envious of this revenue stream retailers have.
I got GTA3 used on my PS2 in 2001.And now I have purchased every single GTA continued game NEW on release day.I'm sure many gamers who got GTA3 used know exactly how I feel. Make a good game.People will pick it new or used.Make a sequel or spiritual successor to the good game.People will pick it up new.
@TheColbertinator: SAME thing with me. I bought FF9 used and have bought TONS of RPGs, including every FF, new since then. Some series I first try out used, then when I'm a fan, I can't wait to get games and pick them up new. @Reefskye (below) Yes! I was in the same situation too. Ugh, awful times. @DelbertGrady (below) Nah, no way. Legislating this would not help anyone. @danielle007 Yes, seriously. And yes also to the Activision comment. They're really taking DLC to the bank. @deep: Some retailers actually DO sell used DVDs and music. Maybe not in the UK, but in the states, they do. I've bought used movies and CDs from FYE. @imoutofthecontest: Long replies almost "TLDR" but yeah that's basically the situation. Used sales are undeniably good for everyone. @deadreckoning666: Me too. It's a good money saver, especially for those games you're not too sure if you'll like. @This Article: Needs more research and should be written by someone with experience in the industry. As it is, it's all just recycled rubbish from other gamers on the internet. Nothing original, and not much even true.
It is good for retailers, but it's also good for cheapo consumers.. But, if you're going to look at GameStop, or any other retail store that does that nonsense, they push reserves and try to get everyone to buy the game new day 1, which helps the game industry. Meh. This argument is so old now. Can't game journalists think of a new topic? maybe?
No of course not well there is always the *top ten video game boobs* or usual crap I see early week
Nowadays, I rarely buy new. Only if I get some cool amazon deal.
They're good for me when I'm unsure about games which is most of the time for me. However I bought Enslaved and Lords of Shadow new and don't regret my purchase.
Why is it all of a sudden the used games market that is at fault. The used games market has been around since the beginning of the industry and I have not heard developers or publishers whine about lost profits until late last gen. So again: why is it all of a sudden ok for developers or publishers to start whining "lost profits due to used game sales" as being legitimate? Imo the answer and real reason on why they are whining in the first place is G.R.E.E.D . I mean come on, most of the time developers or publishers make at least 2 or 3 or more times the cost of what they put into "said" game(resources and labor), not to mention various game projects that had millions invested only to be flushed down the toilet by being canceled or put on hold. I know that they want to make a better game and are sometimes unsatisfied with results and that is mainly why companies cancel games. But you would think before they pour millions into making "said" game that you would think that they would have a few concept game ideas going around and eventually choose the best one, and then see if that concept idea for a game would eventually produce a reasonable return on their investment before actually pouring millions into the project. I have another one for you developers or publishers: why is the used games market so lucrative? because(drum roll)..... IT IS A CHEAPER SOLUTION FOR THE CUSTOMER! What does that tell you developers or publishers? LOWER THE M.S.R.P STANDARD FOR ALL NEW GAMES/TITLES! , or if you don't want to do that at least offer more for the customers money by offering more content(freely accessed in the game and on the actual disc)for the dollar and stop taking part of the initial game away and selling it as paid dlc. And more importantly stop offering "bare bones content" type of games and just come out with the "game of the year edition" games from the get-go. Also many countries right now in this point and time are facing tough economic times, so people don't have as much money to spend on games these days, which I think is part of the problem on why the industry is going through tough financial times.
The cost of development has sky-rocketed since the games of old, but if they lowered the price to like $40 for new games, then I would buy every single game new, since that's much more within my price range. But, that won't happen.. So, meh.
@skyblue14213: The last part of your argument doesn't really make sense. If they lower the MSRP maybe they would sell more but I'm sure they've done their homework on what price point will return maximum profit and cover costs. And factor this in... if they drop their MSRP, then it reduces the price of the used games. It's the exact same situation we're in now - but at a lower price point. And could potentially negatively impact new games sales further. @Danielle007: But would you really end up buying every game new? Cus lets say it's the holiday season, and there's 5 games you really want coming out in close succession. For me even at a lower price point, I would buy the 1 or 2 games I really want on Day 1, then by the time I had finished those I'd buy the remaining 3 either new or used if I could and as my schedule of gaming freed up. No point having a massive stack of games I am not going to have time to play.
If they were in my price range, then yes, I would buy them new? It might not be day 1, but I'd rather give developers some $$ than get a few dollars off... I guess I can see how what I said is kind of ambiguous, but I meant that every game that I would have bought already, I would buy new instead of being tempted by pre-owned prices. But now, I work at GameStop, and I have an edge card, so I pretty much buy everything I can used, just to make it all affordable.
Misunderstood your comment. In that case I agree. And thinking about it, if prices were lower I would maybe take more risks on brand new games that I was a bit unsure of, rather than wait to pick them up used/rental.
I hate it. I literally do not buy a game if the reviews are mixed.. I can't afford to spend the money on them. Like, I really wanted Just Cause 2, but I didn't buy it, because the reviews weren't spectacular.. And it was 59.99..
I've recently taken to renting games a lot more. It is too much of a risk to lay down full price on a game that may or may not be good. Plus as SP campaigns appear to be getting shorter and shorter the incentive to actually own a game is almost zero unless it has massive replay value. BTW, I ended up putting a helluva lot of hours in to Just Cause 2! It was a lot of fun. :)
Well back in the day big game shops never did pre owned, in late 80's early 90's if I wanted to trade in id have to travel a long way to trade in my games to the small little family owned shop, if I bought a new game back then it was £80 :\ I remember my mum buying me metroid prime on the SNES and it was £80!!! that's how big retailers made their money in the past before they all started doing pre-owned. £80 was a lot more back then than it is now. So yeh its good for the consumer as well. Id quit gaming if pre owned stopped cos retailers would sky rocket their prices again and I ain't paying £80 for any game. developers might lose a bit of money on pre owned if they stopped consumers would get shafted.
How about a law that forces retailers to give the devs a percentage from each used game sale?
This is a potential solution. But used car dealers don't have to give a percentage to the manufacturers. If you sell your house you don't give the original builder a cut. I can't think of any industry where second hand consumer sales means the original manufacturer/publisher/develop er gets a share. This boils down to one thing... Greed. Retailers have a revenue stream that the publishers want a piece of. Know what happens if a law is passed to give publishers a cut of used games??? The extra cost is passed on to the consumer, cus I'm positive the retailer is not going to absorb it.
i haven't bought a used game since last year in early 2009 when i bought cod4 for my 360. i support the developers that i see that are worthy of my $60. i have 19 ps3 games and i bought all of them this year brand new. that's alot of money spent in under a year lol.
if used game sales are hurting the publisher, and i believe many publisher benefit more from used sales than it ever costs them what with trade ins going towards new purchases and preowned income allowing shops to cut into their profits to sell games lower than the rrp, if they believe these sales are hurting them, they should go after the retailers, but they know they can't, they can't afford to piss off the retailers. so they shaft the customers, because they've been allowed to get away with it. if the gamers banded together and said stop this shit or we stop buying you'd have these publishers shitting themselves. because although they like to think they have all the power, the truth is they need us more than we need them. if we stopped buying from one company, we'd live, we'd miss out on a few games sure, but i think most of us would survive. for the publisher however, that would be the end of them, they're out of business. the industry doesn't want us to realise that but everybody should realise, the power is in our hands, or rather our purses or wallets.
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