Joystiq just got off the phone with Ken Levine, lead designer for BioShock, who says the BioShock PC issues are overblown because they're under a microscope right now due to the game's profile and he fully admits they "screwed up," patches are most definitely in the works and there is no PS3 version of BioShock in development or planned.
Levine admits there were "real screw-ups" and he "understands why people are pissed off" about the online copy protection verification for the game and it comes down to a classic victim of their own success story. They couldn't have planned the game would be such an insta-hit and they weren't prepared, so when all those people tried to verify their PC versions online during installation the server crashed. He also reiterated patches are in the works for the FOV issues and that the copy protection limit locked in for PCs will be raised. He also assured us that the servers used to authenticate the game for the PC to allow installation will be there for decades in case someone wants to install the game years from now. He says there is nothing "insidious" in their copy-protection, it's the same as any other game that uses the same protection program.
Everyone needs to read the full story.
Joystiq's full interview with Ken Levine has been updated: http://www.joystiq.com/2007/08/24/joystiq-interviews-bioshocks-ken-levine-about-success-and-harve/
...There's no PS3 development going on that we're hiding. There's lots of stuff that gets into game code, plans change over time and we got an exclusive deal with Microsoft...