Prepare for a Killzone bonanza, as Games Convention 2007 starts winding down, 1UP sat down the folks at Guerilla Games, otherwise known as the developers of Killzone 2. Not only did they run through their E3 2007 demo three times -- once straight through, next with development tools on to better show off their engine and lastly where 1UP went hands-on -- but in the remaining time, 1UP grilled Game Director Mathijs De Jonge and Producer Steven Ter Heide on the game.
1UP: Can we expect any sort of drastic gameplay change from Killzone 2?
Mathijs De Jonge: Well, the weather effects are going to play a role in that, but we can't say much about that., unfortunately I think that and the first person [cover system], I think we're the first to do it in that way, so I think it's a quite innovative feature.
Heide: We're really trying to make a mix of features that compliment each other, so that's really where the game's going to shine. We want you to say "this is something you could never do in any other game" -- finding the right mix and doing those things right.