New Killzone 2 screens and interview on potential solution to creating detailed assets super fast


"BR: Those are all the Killzone casts that we built, that we scanned in.

AM: We scanned them and retextured them, then put them in. The idea was to save time, but...

BR: We did the opposite of saving time! We had a really cool technology and a really cool pipeline, but since it was the first time the pipeline had ever been done, it didn't save a whole lot of time."

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INehalemEXI3623d ago

But no wonder the environments have alot of grey and dark tones...

CaliGamer3623d ago

What does that mean anyway? The least you can do is make a full comment and elaborate.

pilotpistolpete3623d ago (Edited 3623d ago )

The two last pics look almost like real photos. Can't wait to see them in motion.

EDIT: Installshield, yes, you're right, the link was broken when I first checked this news out, so I assumed they were screens of building designs.

crunchie1013623d ago


Very good. There's no doubt that this game will be an extremely graphically impressive, cinematic game, but I'm worried about the AI.

Come on, Guerilla, prove that Splinter Cell dev wrong.

fenderputty3623d ago

I'm not really that worried about the AI. Resistance had nice AI. A lot of money and time is going into this. I'm sure they'll nail it.

Kleptic3623d ago


they are real pics dude...those are the miniatures that this whole article is about...unless I am missing something...

Ri0tSquad3623d ago

It will be better and like fenderputty said the AI in resistance was nice and hes not lying it was really good actually.

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fenderputty3623d ago

looks great. Can't wait to get my hands on it.

s8anicslayer3623d ago

great indeed,killzone looks very impressive

Kleptic3623d ago

is that first pic concept art or something?...if that is in game holy crap, some dude laying in the mud like that...but it almost looks like an artist's drawing or something...

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