Warhound might not have a publisher, but that doesn't mean it isn't one of the most interesting shooters 1UP has seen at Games Convention 2007. How many shooters properly incorporate a Gears of War-style cover system into a first-person perspective, or allow you to set up dual grappling hooks to produce a tightrope, giving players the chance to sit, wait and stealth kill from above? That's what makes Warhound a mercenary-for-hire shooter all it's own, even if it's a little rough around the edges on the tech side.
So far, there's no real story to Warhound. As already mentioned, you play a mercenary trying to work your way from the bottom of the food chain to the top. In order to do that, you need to manage resources, earn new licenses (i.e. perform tasks of accuracy) that unlock additional weapons and gadget options and work through sandbox-style missions that encourage you to approach them with varying strategies.