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Submitted by Gamesauce 1953d ago | interview

Bioshock Infinite’s lead artist talks breaking out of Rapture

If it’s up to Irrational Games’s lead artistShawn Robertson, breaking out of the world of Rapture with Bioshock: Infinite was a huge blessing. “Bioshock is bigger than Rapture,” Robertson explained after his presentation to the press. “When we were looking at creating Bioshock Infite, there were no sacred cows for us. We really wiped the slate clean and only brought back things that we were really interested in preserving. Bioshock to us is foremost about telling a story and immersing people in an environment and secondly about giving them the tools to go through that environment and solve problems.” (BioShock: Infinite, Dev, Industry, Irrational Games, PC, PS3, Shawn Robertson, Xbox 360)

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