Kane and Lynch get their weapons ready to do some damage.
i see a few bugs in this game
hope they sort that out
wouldnt imagine it being that lame in co-op mode
the biggest bug was seeing that lady walk in air for a couple of seconds, other than that cool looking game. Co-op is gonna be intresting. That level seems to be a lot of opposition coming your way.
Looks average to me, actually got bored of watching the fight as the sounds and game play where repetitive.
Scenery seems fixed, cars don't blow up when a grenade is thrown at them.
grenades dont blow at all lol
yeah those grenades are a real problem... that was like the worst I've ever seen in a video game
looks like it is trying to be a lot like HEAT(great movie). could be good if they work out the things you guys mention.
like the green mist grenades.
I was really interested in this game but every time they show it, it looks kinda downgraded! It's the first time I'm not dying for a IO-Interactive game. Maybe its time for them to make their PS3/360 Hitman.
I always wondered if developers think to themselves at some point during development.. "Hey guys, the game we're making is not actually turning out to be good. Lets do something about it!"
But I suspect its more along the lines of.. "Hey guys, the game we're making is not actually turning out to be good so lets just release it already and get our money, 98% of the gaming population don't read reviews anyway."
Actually I can tell you exactly how it is, because I remember when I was at Activision, the development team was working on something and for the life of the project they just couldn't get the dam thing to be good.
So I can tell you for a fact, no game designer wants the game to suck, but it's kinda of like when your playing a video game and you suck, and you keep getting owned by other people. You don't' want to suck you just do and you keep trying to get better but you only have two days to become a pro. (so of course two days later you still suck)
Video game designing is kinda of like that, if you get someone who is like a halo god, and he joins your team then you do good. Same thing in game designing, if the person leading the project is a genius it all works out great and amazing games are made. But if the leader is not that good but he thinks he is, and he keeps getting owned then chances are your game is going to suck.
So really the team just gives the developer or designer what they ask for -you really need a great core design team who understands and can see the vision of the game. (kinda like how bungie is for halo) Doesn't matter how many artist or programmers they add, the entire game is really being designed and visioned by that core team.
When a game sucks, it's usually because someone can see something is wrong, and then they try to change that one thing by adding something else, (which gets approved by management) problem is that makes the whole game play like something different then what was the vision of the game. Then it just keeps changing and before you know it deadline is done and game sucks.
So think of it like basket ball it's real easy to go from winning to losing, and that's when it comes down to the team. If you have Michael Jordan as your leader, your game will be fine. (He will find what's not working and if need be take it on himself to pull out the win) But if you don't have a great team leader, chances are you just do what management wants -and you never step outside the box to deliver greatness.
That's why the Pro's make great games and come back to do it over and over. Then know what they are looking for and what they want, and those things are usually the things that make a great game.
Trust me designing a great video game is not easy, it looks like it would be but it's a tricky balancing act. And few companies are able to get it just right.
Did you notice only 4 models? The same cop, The same lady in blue, the same guy in a black suit and the same lady in a grey suit.
this game is probably more like something i would rent.
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