Within a month, Fable III will be spinning in many Xbox 360s. Longtime fans of the series, overseen by Lionhead's Peter Molyneux, one of the most endearing figures in gaming, know that with each chapter of Fable comes one or two central ideas that make up the backbone of the adventure. In the original Fable, it was choice-and-consequence manifesting itself both in reactions from other characters as well as the physical representation of your hero. Fable II introduced the dog companion and further streamlined combat.
Fable III includes all of these previous advancements, but also introduces a pair of concepts that figure heavily in the flow of the narrative: the switch from adventurer to leader and the use of touch to shape relationships with the citizens of Albion. The latter is perhaps the most immediately intriguing.