SquareGo Review - Mount & Blade: Warband

For many, the signficant deficit in Taleworld's debut project Mount & Blade was the absence of a multiplayer. After all, the only thing that could beat the satisfaction of parrying a blow and riposting with a skull-splintering swing would be the look on a real opponent's face after you emerge bloodied but victorious from a close encounter. So development on Mount & Blade: Warband commenced, but was eighteen months enough to deliver everything that fans had hoped for?

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