In a recent posting on Ninja Theory’s public forum, community manager ninja, Dominic Matthews revealed that the new retelling of their Devil May Cry will be powered by the Unreal Engine.
(Ninja Theory, PS3, Xbox 360)
@STICKzophrenic If you haven't both of those have very dark atmospheres as well. I want the UE3 to show me something more than that. I know it can, but I have worked with it personally, but for some reason it doesn't work that well.
@R_aVe_N "If you haven't both of those have very dark atmospheres as well. I want the UE3 to show me something more than that. I know it can, but I have worked with it personally, but for some reason it doesn't work that well."
Bioshock yes, but both games look awesome.
Mass Effect, no. Mass Effect is set in some really awesome and varying environments. Virmire comes to mind as being pretty bright.
In my opinion the problem with Unreal En. 3 is not that it is a bad multi-platform engine its just that its so overused to the point where it got boring and stale...
For me when ever I see an Unreal engine game it looks almost the same be it Bioshock, AA or Mass effect. Everything looks like its has Vaseline smeared on it..
Again for a multi-platform engine is holding up pretty good, but i wouldn't use it as an engine in a major franchise reboot, I would go with a new engine to go along the 'reboot' notion aka something new..
Also confirms Xbox 360 as the lead platform, while devs will try to say they are building both with equal care, CAPCOM doesn't have the best PS3 optimized games record.
UE on the PS3 alone has had issues from competent developers. It's most likely going to lead on 360 like Capcom's other games, which means we're likely to experience lower resolution and washed out graphics on the PS3 as well as more tearing and worse framerate.
So if a game is 30 fps it isn't fast paced? UC2 was pretty fast paced sometimes wasn't it? You're confusing me now raztard, if a game is 30 fps does that mean it's a bad thing?
All previous DMC games rendered at 60fps. Ninja Gaiden and Bayonetta are also 60fps, because it's considered the ideal frame rate for very fast games that require quick reflexes and low input lag. Even GoWIII renders with 60fps as the target and 45fps as average.
And it's not just that. That specific frame rate is now a part of the franchise's indentity and gameplay.
This news just adds to my scepticism towards this new entry in the series.
After seeing the video again, he seems kind of nerfed and his hair is just a tad bit white. This game could just be a look into Dante's rebellious youth with him finally going through puberty at the end and looking more like the Dante we know.
They honestly shouldn't have done crap to DMC; I actually want this one to bomb in sales to show Capcom that just because you "appeal" to western gaming doesn't mean it's the best option. :/
I didnt find the screen tearing any worse than I've seen from many other games using different engines and there's nothing to say UE3 cant run at 60fps for DMC.
I personally am reasonably impressed by what they've done using UE3 for the first time and on both systems. Hopefully they'll improve upon that with DMC, of course I'd like V-sync and 60FPS, but I'll also wait until I see the game before I write it off.
This doesn't make any sense. Was Enslaved using Unreal?
Why have two engines in-house? Is Capcom forcing their hand, so they can take the code from them, and deliver it to another team in the future (which they probably couldn't do with Ninja Theory's Heavenly Sword/Enslaved engine)?
The only problem there is that Devil May Cry 4 actually looked pretty good. It was that engine that powered Resident Evil 5 also...which is still one of the best looking games this generation.
I have faith in Ninja Theory, despite the drastic physical changes to Dante.
It's going to be a bad port from the 360 to ps3, which everyone is going to say that tue ps3 sucks and the xbox is better, then all the fanboys are going to go crazy.
we should already be on the unreal 4 engine...it's been five long years of ugly, same looking games, while i do agree batman aa looked "pretty good" on pc, it did not on consoles, it looked blurry and jaggie like all console games besides 3 ps3 games (uncharted 2, killzone 2 and god of war 3).
You are expecting 1080p using real AA and other advanced effects running above 30 FPS on consoles? LOL. Won't happen this generaton for console games unless its XBL Arcade or PSN titles or games with static backgrounds
And here come the kids that know "everything" about an engine Since they're still pulling off new tricks with UE3, there is no reason for them to rush UE4.
Do you have ANY idea what they're trying to do with UE4? Current consumer level PCs aren't even ready for it yet. They're developing an engine for the future (much like how Sony jumped the gap with hardware and built with the future in mind)
Rein was saying even the next gen of consoles might not cut it. They're waiting till many many cores are a standard feature (eg IBM's upcoming 32 core beasts) so that they can pull off some advanced rendering techniques that current hardware still cant pull off in real time outside of maybe some heavy cuda systems.
It is MUCH more advantageous for Epic to continue to modify and improve upon UE3 while other companies continue to license it so that they can stay profitable with UE3 as a product. Rushing UE4 out makes no sense, really.
Wow I don't know how they're going to deliver TrueStyle caliber gameplay with this engine. One would think that if Capcom was overseeing the development of this game that they would have encouraged them to use the MT engine. I'm cautiously pessimistic about the future of my favorite video game franchise of all time.
I'm all for making changes to the series for improvement, but as a die hard fan of a series that isn't even 10 years old yet this is a little too much to digest at the moment.
The more NT talks the more I do not want this game. First they totally ruined the main character. That in itself pisses me off to no end. He looks like an emo crackhead. I have no faith at all that they can even come close to making the game work correctly. I think they will try and put in what they did with heavenly sword and that is not how DMC should be played. The Unreal Engine can produce some good games but only when they are made at the same time no porting. I don't think it will work like that though. NT has been good with visuals but they hurt badly with actual gameplay, and that is always what hurts they games they make.
capcom has not allowed any other dev to touch the mt engine, so now we get trash ports. dmc3se, the best devil may cry in the series. the ue engine has always had that funny plastic look on the textures and weird artifacts shimmering on the screen....
this better be two disc on xbox 360 or im not buying. nothing against the 360 but after playing god of war, uncharted (i know its not hack and slash game) and how awesome Castlevania is looking i don’t think it would be that great graphically i mean on one dvd disk.
edit: Trust me i am one of the biggest fans of the old Dante i even sent an email saying FU to ninja theory, but at the end of the day what can you do.
They might as well cancel this game. With Dante's crappy design choice and now with the Unreal Engine 3 being used, i expect epic disappointment to come. Unless if they dabble in the dark arts and actually pull off a DMC game with 60FPS using Unreal Engine 3. This is like the Bayonetta debacle all over.
Capcom is stupid. Why couldn't they let them use MT Framework. They really want to kill the DMC franchise, including its reputation. I freakin hate bad framerate.
I'd be 100% against the Unreal Engine if it weren't for Arkham Asylum. That showed me an Unreal Engine game that isn't made by Epic can be great.
AA had amazing characters, and amazing sets. But as soon as you got outside, it turned into unreal-itus...
Should work well for DMC. Hopefully they can learn from Rocksteady how to code.
If you haven't both of those have very dark atmospheres as well. I want the UE3 to show me something more than that. I know it can, but I have worked with it personally, but for some reason it doesn't work that well.
"If you haven't both of those have very dark atmospheres as well. I want the UE3 to show me something more than that. I know it can, but I have worked with it personally, but for some reason it doesn't work that well."
Bioshock yes, but both games look awesome.
Mass Effect, no. Mass Effect is set in some really awesome and varying environments. Virmire comes to mind as being pretty bright.
Another idiot that doesn't know fuck all about engines.
They need to prioritize responsive controls though, which is sorely lacking in Enslaved.
For me when ever I see an Unreal engine game it looks almost the same be it Bioshock, AA or Mass effect. Everything looks like its has Vaseline smeared on it..
Again for a multi-platform engine is holding up pretty good, but i wouldn't use it as an engine in a major franchise reboot, I would go with a new engine to go along the 'reboot' notion aka something new..
:[
DMC always has been 60fps even back in the PS2 days. It is a very fast paced game, so framerate has to be 60 in order to be smooth.
And it's not just that. That specific frame rate is now a part of the franchise's indentity and gameplay.
This news just adds to my scepticism towards this new entry in the series.
What makes a reboot, a reboot? DMC4 came out not too long ago. It's certainly not new, but it's not that old either...
Either way, the Unreal Engine is great, a bit overused, but great nonetheless.
if this is more like a DMC prequel than a reboot .. even if they call it that way
i might accept it
They officially buried it.
when i think unreal engine, i think shooters. how could i possibly relate that to DMC?
then again, batman was pretty awesome except for the plasticky-looking models.
The Unreal Engine is getting on a bit, but the screens look pretty good
Unreal engine 3 sucks! And overused.
there were many unanswered questions .. and well.. now i cant forget getting them
everything won't look like its made of rubber?
There is a misconception that all UE3 games look the same, they dont have too.
I personally am reasonably impressed by what they've done using UE3 for the first time and on both systems. Hopefully they'll improve upon that with DMC, of course I'd like V-sync and 60FPS, but I'll also wait until I see the game before I write it off.
Why have two engines in-house? Is Capcom forcing their hand, so they can take the code from them, and deliver it to another team in the future (which they probably couldn't do with Ninja Theory's Heavenly Sword/Enslaved engine)?
The only problem there is that Devil May Cry 4 actually looked pretty good. It was that engine that powered Resident Evil 5 also...which is still one of the best looking games this generation.
I have faith in Ninja Theory, despite the drastic physical changes to Dante.
:)
Just my $.02
Even when it is a GOOD port
damn stupid people :(
already be on the unreal 4 engine...it's been five long years of ugly, same looking games, while i do agree batman aa looked "pretty good" on pc, it did not on consoles, it looked blurry and jaggie like all console games besides 3 ps3 games (uncharted 2, killzone 2 and god of war 3).
Damn this gen is never-ending, 720p sucks!!!
Won't happen this generaton for console games unless its XBL Arcade or PSN titles or games with static backgrounds
Since they're still pulling off new tricks with UE3, there is no reason for them to rush UE4.
Do you have ANY idea what they're trying to do with UE4? Current consumer level PCs aren't even ready for it yet. They're developing an engine for the future (much like how Sony jumped the gap with hardware and built with the future in mind)
Rein was saying even the next gen of consoles might not cut it. They're waiting till many many cores are a standard feature (eg IBM's upcoming 32 core beasts) so that they can pull off some advanced rendering techniques that current hardware still cant pull off in real time outside of maybe some heavy cuda systems.
http://kotaku.com/5477534/u...
It is MUCH more advantageous for Epic to continue to modify and improve upon UE3 while other companies continue to license it so that they can stay profitable with UE3 as a product. Rushing UE4 out makes no sense, really.
/sarcasm
Ruined Dante? Check
Unworthy dev? Check**
Dated engine? Check
What's next??
**The only game they have to their cred are Heavenly Sword and Enslaved, neither one of which lives up to the DMC franchise gameplay-wise.
I have enough of this engine ...
Thanks for nothing Capcom.
I don't know how they're going to deliver TrueStyle caliber gameplay with this engine. One would think that if Capcom was overseeing the development of this game that they would have encouraged them to use the MT engine. I'm cautiously pessimistic about the future of my favorite video game franchise of all time.
I'm all for making changes to the series for improvement, but as a die hard fan of a series that isn't even 10 years old yet this is a little too much to digest at the moment.
Looks better, I don't care about nothing else, as a consumer.
any other dev to touch the mt engine, so now we get trash ports. dmc3se, the best devil may cry in the series. the ue engine has always had that funny plastic look on the textures and weird artifacts shimmering on the screen....
edit: Trust me i am one of the biggest fans of the old Dante i even sent an email saying FU to ninja theory, but at the end of the day what can you do.
Capcom is stupid. Why couldn't they let them use MT Framework. They really want to kill the DMC franchise, including its reputation. I freakin hate bad framerate.
but for the DMC style gameplay? Will have to see how this turns out.