The world of LoS is unrestrained beauty: the architecture of alien spires, twisting tree roots, bubbling swamps, and opulent dining halls all evoke pure epicness. In fact, the game as a whole escalates to the point where it becomes ridiculously epic. The boss fights achieve multi-stage transformations long before the final battle. The scale of the titans – copied from Shadow of the Colossus and then polished with a detailed sheen – become increasingly huge until at times Gabriel is like an ant on a tree trunk. The settings of each level become ever more awe-inspiring. Everything in LoS screams bigger, more intricate, more layered. It’s almost exhausting.