One thing that I’ve always been interested in was integrating movement into gameplay. When word of the Wii came, I was highly optimistic. Unfortunately the Wii’s cumbersome sensors ended up being its’ downfall for most gamers, actually requiring Nintendo to release a whole new addition to the remote to give it the accuracy that was expected at launch. Now we have two new contenders to the motion control arena, PlayStation’s Move and Microsoft’s Kinect. The Kinect uses a brand new system of interaction. It gives the game developers a daunting amount of input, from camera input, full body scans, to positional audio recordings. The question in my mind is how game developers will properly integrate all these features into a coherent gameplay experience?