Game design is no new concept to the gaming industry. It encompasses almost everything and anything to do with videogames. But before delving deep into the bowels (with full intention of ripping them out, since that’s all we gamers ever do with bowels) of game design, we have to understand what ‘design’ is. What defines good design? What defines bad (or in some cases downright dastardly-for-all-the-wrong-re asons) design?