A article on what can be done for the Japanese game industry, with examples and some really bold ideas.
''4. There are many people out there enjoying Japanese culture. Not releasing a game outside Japan, hurts your sales and hurts these people. Be good and don’t hurt them any more. Release worldwide.'' There's tons of games the devs would like to bring out of japan but they need to Work with Western Publishers to do so. Alot of the time The Western Publishers are scared that the smaller Games that are big in Japan wont be as well received Overseas and if they do so they could lose great amount of money.
Some companies love bringing games like these in America. Some developers are too bitchy to do so (See: NAMCO BANDAI. TALES OF.)
1. Actually try to make a good game. /joke All jokes aside, I just think people are kind of pushing away from the metrosexual haircuts and anime style graphics. Well, in America anyhow.
true, for the present time. but not necessarily for future titles in pre-production phase. there are many publishers, many ways to distribute games and you don't need to have a voice cast for every language. a subtitle is enough. Japanese characters look weird with other voices anyway. demon's souls is one of the best examples. many imported the Asian version, while the US and EU ones also had some decent sales. they just don't learn from the best practices THEY have established.
Companies need to stop "westernizing" good existing franchises. Look what they did to dante :(
yep, when I saw the new Dante, I remembered that hairy fat old dude from the next Max Payne (which I haven't checked if it's still in production or not). anyway, I remember having the same feeling.
"Another ‘one more thing’. Don’t use focus groups. If you use Japanese focus groups, you’ve missed the point. If you use North American or European focus groups you’ll just obtain a flat game. Go with bold ideas instead, based firmly on what you know it works for your game." Like Vanquish and chucking in rocket boosters BECAUSE WALKING IS BORING and Max Payne bullet time :D
Let's go point by point. 1. Though the social aspect is sometimes a good idea, most western games require it simply because of the genre and gameplay aspect. Many Japanese games wouldn't benefit from lobbies and online components because it wouldn't mesh with the style or story of the game. Western games are your sports and shooter games for the most part. Meaning that, once you finish say a racing game, what's left to do? You need online for it to give it replay value. But many Japanese games don't require it. 2. Yeah, apparently this guy is only familiar with American based mobile devices, else he'd know about the huge mobile game market in Japan. And another thing, a separate controller for a mobile device? Yeah, that's convenient.... NOT. How in the hell do you expect a person to use motion control for a small handheld device? What, will their eyes move the character or something? And what's up with the huge Apple advertising? Steve Jobs doesn't read your blog. 3. In almost all instances, first party games do better strictly because of increased funding and advertising support. The more money you have, the greater quality production you can make. First party developers have the backing of major companies and their wallets. Third party developers don't. So third party devs can talk to first party devs all they want, but it won't matter if the third party dev doesn't have the resources. 4. Agree with this one. 5. Depending on the game and the regions to be released (for the record, the U.K. is NOT a region, Europe is the region), localization can be a pain in the ass and almost never a perfect science. Though it would be ideal for everyone to get the game at the same time, profit is paramount. And if you can make money now, and again later, why wait? 6. More Apple advertisements. Just quit your blog and get a job there geez. As for reinventing the adventure genre, that could work I suppose. But reinventing isn't always a good thing. DmC for example. 7. For God's sake lay off the Apple advertising. We get it, you're an Apple sheep but also poor. Obviously you aren't paying the slightest bit of attention to the Japanese market. Else you would know that mobile gaming is huge there, and women of all ages love them some Nintendo DS with it's cute little games that appeal to them. Geez, you're on the internet and not even looking this stuff up. 8. Final Fantasy, Dragon Quest, Street Fighter, Megaman, all of these games say hi, none of them are released annually. And that's just the tip of the iceberg. I haven't even touched on Nintendo's stuff. 9. Yeah, cause that hasn't happened at all this gen with the JRPG's *rolls eyes*. Seriously? Look, a console is just a way of playing a game. Appealing to a western audience has to do with the actual game style, not the console it's on. A game can be on the Wii and be just as "western" as a game on the 360. It's all up to the developer, not the console. I don't see the 360 owners of FFXIII popping it into the 360 and it instantly turning into an FPS game they can't put down. 10. Now this one is just stupid. Outsourcing comes with so many risks that it may not even be advantageous at all. And realistically, gamers don't give a damn about a development studios quarterly figures unless the studio is a great one about to go under unless they put out a real AAA game. This won't revitalize the japanese game industry, it's merely a studio by studio issue. This "article" is just one big Apple advertisement with very little actual research done into the Japanese market.
No, if you use phoenix down, they're just gonna take a hit and die again. You're gonna need full-life on this one. Once they're up, you gotta buff with protect and shell, so hopefully it won't happen again.
Or maybe get Argilla to cast Samarecarm then have Gale just keep casting Void Death.
There is only one way, Make a Game czar and give this position to Hideo hes got the midas touch.
That was like the longest post ever. 5 ways to Revive the Japanese Game Industry. 1. No more card games. Japanese games are all cookie cutter RPG's, Pokemon or YuGiOh clones, or really extremely stupid niche games. What happen to the Japanese imagination, innovation, and fresh ideas? 2. Side Scrolling Shooter!! 2D shooters are ready to make a come back. 3. Where the hell is the great ROBOTECH game Japan promised? Instant milking cow. 4. If all else fails Japan should just flood the market with Samurai and Ninja games. Works every time. Godzilla also. 5. If really desperate just hire more Western and Ukrainian game designers.
@CimmerianDrake I won't answer to everything you've written because first, you've missed the point, and second you overreacted. you've missed the point because I'm not interested in what they sell in Japan. they expressed their wish to sell more in other markets (I sensed a sort of jealousy in what they were saying), so I figured a few tips based on what works in the US and Europe (and yes, I know UK is not a region, dooh, but it still is the biggest market in Europe). it's by no means a complete list and as I've said in the end of the article, don't take anything for granted. of course, anyone can challenge that list and/or add to it, based on his particular resources, needs, target, vision, etc. so, I was imagining a Japanese game industry developing titles for western markets. it's sort of an ideal image, not something that is really happening right now. of course, again, what I have in my mind can be a lot different than your image pictured in your mind. that's normal. you should understand (and accept) it. I do and I respect your remarks. you've overreacted because this is not a 100 page long analysis. it's an article. take it is for what it is. I can do an analysis/report on the subject, but how many ppl do you think will read it (completely)? as you can see, there are many other ppl here (and in the comments of the blog), expressing their views, lists and wishes. that's what I wanted to achieve. I wanted to give them something to agree or disagree with, a chance to express their opinion. you've also done it. thank you! they need to hear from gamers like us because in the end, that's what they want. to sell us more games. PS regarding Apple, please type define:ironic in google. you'll get it...eventually
Your article is lame, smacks of a lack of research, and your response is equally lame. I wasted brain cells responding to you the first time, but felt it was necessary to inform people of your complete lack of knowledge in the subject of which you are speaking, particularly the mobile market. I'm wasting brain cells talking to you now. P.S. google e-begging, you'll get it eventually. Your use of irony is as effective and correct as Alanis Morrisette. By that I mean, it isn't.
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