A Super Simple Method for Creating Infinite Scenery

My favorite kinds of games to play have always been realistic 3D vehicle simulations such as flight and ship simulations. So when I began game programming several years ago, I decided to come up with a way to create infinite scenery that was quick and easy to implement and did not require a lot of static geometry such as terrain data. Having such a method makes it easy to test camera and physics code because it does not require a terrain or water engine of any kind and you do not need to be worried about the size of the virtual world you will be testing in.

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