GamerTVNetwork compares and contrasts OnLive with another popular digital distribution service from the 1990's, and asks if OnLive can perform better.
The problem with the Sega Channel is infastructure was not capable of handling a service like that, this was in the days if dial up. Even today, its much more possible for Online to exist, but the infrastructure still has a problem keeping up. Its going to be a while before we see 1080p games @ 32ms over a streaming service.
It was cool playing Toe Jam & Earl at my friend's house, but my parents didn't want to pony up the money to have it at our house. In the end, it seems that I didn't miss a whole lot.
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