Eurogamer writes: "When I first got my hands on Sid Meier's Civilization V, my life became a fight. I don't mean I was struggling to guide my civilisation to global renown, languidly picking my way up the research tree, sending little men to die in little wars. It wasn't that kind of fight. I mean I was fighting not to click the icon that led to the game that led without fail or mercy to me entering a kind of strategy fugue, which I'd emerge from, hungry and dehydrated, between three and seven hours later. To say this game is addictive is like saying that dry toast is edible. Of course it is, but that's not the whole picture."