Interview: Building On BioShock 2 With Minerva's Den

Trailing major game releases with robust DLC has proven a viable avenue for extending a title's life and its relationship with audiences. Publisher Take-Two in particular has employed this strategy with gusto, regularly releasing significant DLC "episodes" for its studios' games -- like Grand Theft Auto IV or Red Dead Redemption.

But 2K Marin's Minerva's Den downloadable side-story for BioShock 2 had a particularly interesting mandate: Develop a stand-alone narrative-driven offshoot for a franchise that already has a strong story focus, without violating any of the intricate laws governing its world.

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