Sega has discussed why it cut content from Yazuka 3's Western release.
Series producer Masayoshi Kikuchi said that removing mini-games and hostess bars were a "business decision" to make it more appealing to non-Japanese audiences.
"At the time there was an argument with Sega internally that in order to make the game more compatible and appealing to the Western market, we would do better off removing those mini-games that are hard to understand and heavily rooted in Japanese culture," he said.
"We did what we thought would be good for the Western market, but after the game was released we received a lot of feedback from users in the complete opposite direction, asking for complete content.
"Learning from that experience this time, we've tried to include all content in the Japanese version you see in [Yakuza 4].
"It was a big surprise for us. I'm definitely pleased that people wanted to see more, but at the same time, I feel sorry for the fans who were let down by the ...