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Sonic Free Riders Kinect Hands On | Eurogamer

Eurogamer: "Why SEGA has chosen this particular racing game to resurrect for Kinect is a question for the ages. Perhaps Sonic Team thinks that taking the controller away entirely will solve the series' congenital control problems."

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eurogamer.net
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rockleex2833d ago (Edited 2833d ago )

Tsk tsk tsk.

TotalPS3Fanboy2833d ago (Edited 2833d ago )

"This way of controlling the board doesn't just look deranged, it's also tremendously uncomfortable. Bending backwards at the waist is not a natural motion. Bending over in the other direction isn't exactly comfortable either, but at least it's physically possible."

And that's just on the software side.
On the hardware side, Kinect is having even bigger problems, not being able to recognize their gestures most of the time. Even at the simple menu, Kinect was having a hard time recognizing their gesture.

whitesoxfalife2833d ago

its not due to bad hardware its due to bad software overall in that game

TotalPS3Fanboy2833d ago (Edited 2833d ago )

Kinect not being able to recognize gestures, that's hardware (the camera). The software is doing its best to decode and understand the gestures, but, no matter how good the software is, the limitation of the Kinect hardware still make it impossible for the software to decode the gesture correctly. Basically, the hardware is not accurate enough and in so, does not provide enough accurate information for the software to do anything useful with it.

"...Kinect has a bit of lag and prefers to use broad gestures rather than small movements."

In other word, Kinect is laggy and inaccurate.

"...when we try to drag them to the Start icon, the camera keeps losing our hands and the icon snaps back to its starting position."

In other word, the camera of Kinect couldn't properly detect their hands.

"Occasionally the character wheel spins of its own accord, presumably reacting to some inadvertent gesture."

Again, Kinect hardware having difficulty recognizing their gestures.

"...the game tells me to fling at Knuckles, who's in front of me. I throw my arm forwards twice without success."

Again, the inaccuracy of the hardware.

All the problems that we know Kinect have, based on all those hands-on previews, but for some reason, peoples just keep on denying it.