'Halo: Reach' Review [WayoftheNerd]

"When Bungie first released Halo: Combat Evolved in 2001, you have to wonder if it had any idea just what it had set in motion. Five titles, over 34 million copies sold and $1.7 billion in merchandise – Halo's history is every bit as legendary as the war it chronicles. Now, after ten years, the developer is finally cashing in its chips and moving on to other independent projects. The franchise will continue, of course (indeed, it has gained so much momentum at this point that no force on Earth could possibly stop it), but Bungie's involvement has ceased, and it feels like the end of an era. Still, before the curtain falls, there's time to sing one hell of a swan song and give the faithful cash cow another sound milking."

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