In PSU's exclusive interview with Dave Hasle, the games Senior Producer, PSU.com unravels all new details on this highly anticipated first-person horror sequel.
PSU: What differences, even if minimal, are there between the 360 version of this game and the PlayStation 3 version? Would you consider one version technically better than the other one?
Dave: Our differences are minimal at this time, mostly on the technical back-end side such as memory management and modifications for the rendering. On the game side, there are some things that we want to do but only time will tell – so I am going to keep this under my hat for now.