In-depth Review: Halo: Reach - Electronic Theatre

The Halo series has always been considered a thoroughbred FPS, eschewing the demands for greater realism by delving yet further into action hero and sci-fi schlock, and yet somehow making it uniquely appealing. Those well versed in the franchises’ legacy thus far would probably be quick to tell you that, much like Sony’s award-winning God of War series, it’s not the plot itself that keeps enticing players back, but the events in which players partake that such a plot allows to occur. Halo has always been about open, epic-scale battles on foot or with vehicular aid, alone or as part of a team, and Halo: Reach is a confident presentation of Bungie’s acute awareness of the true strengths of their groundbreaking series lie.

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