Top
10°

Gaming Industry Suffers Lack of Focus: Community Gamer Gab

OXCGN:

"In the current gaming world, we see success everywhere. From Call of Duty’s booming sales, to the ongoing games such as Team Fortress 2, and the underdog indie games, there is a vast amount of content out there for everybody. But our industry faces a problem: a lack of focus.

Over the past few years, I can see an ongoing trend. Games (and the developers behind them) are starting to lose focus, and their sight is being blurred out by the prospect of money (Activision is a primary example, but all companies want your money, regardless of their greedy CEO’s).

A growing problem is the amount of generic First Person Shooters (FPS) clones out there that we can attribute to a certain franchise called, Call of Duty."

The story is too old to be commented.
BadCircuit2649d ago

I agree with the article, the points raised are really good. The gaming industry is declining and some developer has to bring it back up by making an original new IP.

gaminoz2649d ago

They probably consider it too risky most of the time. Why take the risk when, as the author points out, everyone will still buy the next COD/ Modern Warfare game?

And while publishers are in it for the $, the consumers shouldn't just buy whatever they are given but maybe consider putting their $ where the dev has put extra effort for the gamer. I won't be buying MOH or Black Ops, but I did get Halo Reach.

Another good example of this is the $ publishers make off crappy movie tie ins. Why do we buy them and encourage it?

Proeliator2648d ago

You make extremely valid points. Directed at your last sentence, there was a little game called GoldenEye 007 that happened to be a movie game. I guess we still have hope that another GE will happen, but in all reality, it won't.

XboxOZ3602648d ago

There are two generation of gamers these days that really don't care all that much what a game is, they buy them to keep up with their mates and to be "the one" and then get rid of them just as fast as they got them.

Which certainly does not entice major developers to sink 20-40mil into new IP (and more actually for new IP's), so it's little wonder there's no real advances in the designs of games these days.

It simply doesn't pay. We all have to understand, developers build games for publishers, who in turn direct what the developer does with their product for saleability, so they are hobbled from the onset really.

Proeliator2648d ago

This is quite true. In all seriousness, if none of my friends were buying Black Ops, I most likely would pass it up. But I'm getting it anyway, because everyone will be playing it.

Your statements regarding the development are also very true. We live in a day and age where creativity is at a minimum (as I tried to put as an underlying tone when I wrote the article) due to series that keep getting milked. It's just financially stable to rehash the game with some new content every year or so than spending loads of money on a new IP that fails.

Look at how All Points Bulletin turned out: it was out for a few months, the launch went horrible, Realtime Worlds is in financial trouble and the game's servers are going down soon.

XboxOZ3602648d ago

They actually go down this weekend mate, sad but true. Again pointing to the fact that sometimes going out on a limb can prove fatal for some developers, even those backed by huge publishers like EA.

WHo at E3 2010 showed off APB like no-mans-business in several locations throughout the show floor and entrance.

Gamers in the Y and what I call the 'Z' generation are after quick-fixes, non-keeper game owners who rely on quick dlc and quick turn-around on their retail product, and aim at getting at least 2-3 games for the price of one using the various in-store 7 day return policies.

Which are crippling the retail chains and of course, the publishers/developers.

Those Generations of gamers will buy a game, say Black Ops, on day one, play the heck out of it overnight and the next day, tire of it, return it saying they weren't happy with it, used the DLC that is only avail on the initial game load, then get another new release, do the same, and then try for 3. If they can't get the third, they get in-store credit against the next release at full price.

So that's basically 3 games at the cost of one. I know this because I've friends in the retail chains, and as much as they try and stop it, it is store policy, and they must follow that policy where required.

So making new different games is a waste of time, if the bulk of the paying public, those under 18-20yrs old, buy 3 games for the price of one. That's 2 publishers missing out somewhere along the line.

Certainly not food for future investment, that's for sure.

gaminoz2648d ago (Edited 2648d ago )

I think there are too many "modern" games...look at the new Devil May Cry...it's stylistic but set more modern.

The success of games like Assassin's Creed and Red Dead Redemption, not to mention the RPGs that are less fantastical but still medieval show that history provides huge potential for exciting games. But no, most games these days are based modern or near future. yawn...I live in that world already.

Everybody got down on MOH and COD because there were too many WW2 games awhile back...isn't it time we said the same about modern warfare games?

Proeliator2648d ago

Whole-heartedly, I agree with this statement. I remember when the first trailer for CoD4 came out, and everyone was extremely skeptical: modern warfare games had not been done properly at that point for the most part. Now, we have an overflow of them.

Russians and Arabs are the new Nazis, to be honest [in terms of common enemies in games].

gaminoz2648d ago

Yeah I thought when the Cold War ended that would be it for Ruskies as baddies, but no...

REALgamer2648d ago

I was literally just thinking about how many great historical eras and settings there are, yet the few games that make use of it.

Personally I've always been fascinated by the ancient Egyptians, with their amazing architecture far ahead of their time. Yet somehow, the closest we get to that in non-city building games is, well, Unreal Tournament's temple maps.

It's not like developers are starved for ideas, so the blame does seem to fall on the publishers more.

gaminoz2648d ago

Don't forget Timesplitters and Serious Sam! They have Egypt levels too :)

I miss Timesplitters...