Bungie shocked the gaming world when it split from Microsoft and became an independent studio, and then sent fan boys into comas when it inked a ten-year deal with Activision Blizzard. Now, with Halo: Reach (Bungie’s final Halo title) on shelves, thousands of gamers are left to wonder how Microsoft will be able to continue the franchise without the talented men and women who created it.
If you’re one of these people, don’t worry about it. Bungie did an excellent job, but Microsoft doesn’t need it to publish quality Halo games, so long as it puts the right team in place. You know, like these other companies did with the following intellectual properties.
John Artest (RunDLC)