"Paul Gale Network offers hands on impressions on the PlayStation Move and how Resident Evil 5: Gold Edition controls with it. In addition is a complete breakdown on both controllers and what are their good/bad points."
It doesn't look comfortable to switch between analog stick and dpad with the same thumb hopefully most developers will give you customization features.
of the Playstation Move. Sure I know it's a cost-free update that gamers can update to (and I myself, as it appears, is one of only a small group of gamers on N4G that really liked Resident Evil 5), but it does appear to be a half-a$$ed job on Capcom's part.
Include me in that number as I traded up to the Gold Edition when it launched.
Me too. I loved it. If you take it for what it is, it's a great game.
I loved Re5. But after reading the reviews about Capcom's choppy work in integrating Move into RE5, surprisingly I'm glad.. Capcom won't get my money twice for the same game after all =p I'll stick w/ my launch day copy of RE5 >.<
Sorry accidentally hit disagree. Yeah it would be annoying to switch I think.
Good preview PGN
I think I'll still get one (reserved it so long ago) but good to know!
How'd the guy get the video in the topic? When I posted my article (the fox news one)it didn't make my video in the topic, people had to go to the link in the story.
It looks like the person embedded it.
Not all videos are embed-able. I dont know if Fox News videos are.. but youtube/Veoh/megavideo etc etc all have an EMBED code, look for it if u want it to appear on ur story on N4G
reading the article couple things i'll point out. lots of games make use of the dpad along with the analog stick (killzone, cod to name a couple) it will be fine. another thing the article mentions, that the ball controller has no gyroscope accelorometer. i believe it has both and only the move controller itself has those and its the sub controller that lacks and tracking ball gyroscope or accelorometer, and it can infact in some ways track the controller. i've seen a video of ppl playing re5 and they covered the camera up and it still worked, and also the sports champions game i tried recently i know through my actions the ball was out of camera view many times and it didnt hitch up at all.
Just had a thought reading your comment though. It'd have been nice if the sub controller was like a Wii mote. That way people could do stuff like hold a sword with the move controller, and a shield with the sub whilst still having analogue control, and buttons. Demons Souls like that would be epic.
I think it would be alot better if they dumped the nav controller altogether and applied a slight redesign to the Move to include an analogue stick. Then you just use 2 Moves with all the motion sensors you'll ever need. With the current design I need to buy 2 Moves and a Nav controller just to play the single player games I want. Very poor design on Sonys part.
Interesting maybe, but that part where he said that the balled controller has no gyros or accelerometers is just plain wrong. He says that everything is just ball and camera and that is as far from truth as possible. Also when you use a default rumble-controller: How to you reach the d-pad. Usually i use my thumb and take it off the analog-stick for a moment. How is that different here? (Besides the position really being less than perfect - I mean the thumb-part) I played SOCOM at GamesCom and i can't believe that there isn't enough precision to aim in resident evil. SOCOM was really precise. If at all there was a little lag that was inconvenient, but i am pretty sure that the TVs werent in Game-Mode. As Anton said the input-lag shoulf be 22ms and TVs can crank that up to over 150ms. While i think that 22ms is very optimistic, i still think that something below 100 should be possible. Edit: Was typing a little to slow, but yeah ... what jukins said ...
Thats true, in a normal dualshock 3 controller you would move your thumbs to either use the d-pad or analog stick. I would still get the Move even though some people say it's not that great.
it is not as bad as 150ms you do not notice the lag when playing, also wii has 10-20ms lag so move really is not much slower, people have to play it to experience it, it is not laggy and definately better than the lag on a ds3
I guess this guy is not playing with a dual shock 3 too often. As far a this accuracy goes, there is no way the product will be super acurate, your hand / arm is not steady enough a govenor must be in place to " hold" a steady position. Try holding a laser pointer steady, now do it for about an hour and see how accurate you are.
Have you not played the Wii? Shooters work very well on Wii, especially RE4.
If you have your arm flat on your lap and move with your wrist you can be very accurate with the wiimote and probably this to. But if the issue is with the controler's accuracy itself that's another thing.
Yes, own a Wii and It works well as will the Move. I'm not talking about functionality, they work but only up to a point. I'm talking about the level of programable sensitivity. Your body, arm, and hand move, no matter how steady you are. This is where a govenor (restriction) comes to play to steady/stabilize. Now add distance. Real or virtual your accuracy is effected regardless. Softtware aids in the positioning Now game play mechanics will have to be smarter for things like scope zoom ups etc, thus far everything I have played, be it tech demo, beta, or comsumer prod, is in need of refinement. I think the Move and new Red Octaine gun, will breath new life into gun shooters. Guncon who?
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