GameInformer's Jeff Akervik writes: "Ok, so let's get this straight: You're going to punish me for dying (because dying in and of itself isn't punishment enough, obviously) by making me trek all the way back to the point in which I had just lost my life only to make me sit through a sequence I've already seen and have absolutely no interest in seeing again? What year is this, 1997? This type of game design should be dead and long gone by now. And yet here we are in the year 2010. What am I missing here?"