I agree with the scanning thing. I like the scanning, but they should have had scanable targets painted like in the Metroid Prime series just to make it feel less tedious.
Also, the terminals did feel a little copy paste. But, I'm sure they did that just to make them easy to recognize.
Let's see. What did Adam accomplish over the 9 hours it took me to beat the game (Warning: Spoilers)?
- Forced Samus to use only her weakest weapons (bad plot device, losing all your stuff was actually better) - Nearly got Samus killed ANY time she needed one of her other beams - Nearly got Anthony killed because he actually waits for Samus to find the grapple point before he authrizes it (Anthony probably did die when you first got to that part, on mine he actually authorized it DURING THE GAME OVER SCREEN) - Acted like a general ass every time you saw him
And we're supposed to LIKE this guy? His only redeeming moment was in the end when he went into Sector 0 to make sure the Metroids wouldn't escape. And even then he shot Samus in the back. And plotwise, he basically screwed you out of what would probably have been the best area of the whole game. I still can't believe the developers wasted an awesome area like that.
Now granted, most of those problems were due to mistakes by the game designers. But even so, it makes Adam look really bad when you think about it.
You just know they used him to restrict your weapon inventory. So you couldn't just progress to the final boss at first start.
He shot Samus for a reason, cause he knew it was gonna be fatal. He saved her life and she knows this. Plotwise Samus would have died inside Sector-Zero and Fusion would have never happenen.
man i hated the story. it was like a mediocre anime. & you CANT SKIP THEM, i had to watch samus keep giving a thumbs down in desperation to be noticed, sigh.
if anything Other M proved why Samus works best ALONE. who the hell does Adam think he is telling a solitary bounty hunter when to use her power-ups. Damned prick should be happy Samus is even on the mission. they tried to go the Anakin Skywalker route on Samus in Other M...
- Go into room - Can't hit enemy - Enemy kicks your ass - Energy gets down to like 30 (or in some cases already at Game Over - "SAMUS USE YOUR WEAPON NOW AFTER YOU NEARLY DIE"
What is wrong with bombardment of cutscenes in the beginning? Who cares about those terminals? If you remove the tiny scanning(intertextual reference) and overhead view(atmosphere), what would become of the game? A GENERIC mass effect or gears. People in the west seems to think low of things they don`t understand instead of trying to understand.
In my opinion the voice-acting is the weakest issue in the game.
Having overlooked Adam's debatable downplay of Samus' character, the list in the article is supposed to be the WORST parts of Metroid: Other M. Meaning that if THESE are the worst parts, then the game isn't really that bad at all. I personally thoroughly enjoyed the game, and if these are the worst parts, there isn't much wrong with it.
Take this list as a "if a sequel were made, lose/improve this, this, and this."
Interesting to see what everyone has to say though, I like some of the points being brought up.
But it doesn`t need to be removed/improved. That`s my point. I understand the author don`t think the game is bad, but you need to think before writing about negative things.
I could have done without cry-baby gamers, that try to find flaws instead of enjoyment in video games. This game was one of the best titles this year and came out for the Wii nonetheless, wtf else do you want?
I played it, finished it and enjoyed all 11 hours of it, not counting the movie, great game.
It wasn't a bad game by itself, but by Metroid standards it was pretty bad.
EVERY SINGLE first-person sequence was horrible. The lock-on for the missiles is awful. If I'm fighting three enemies, and I incapacitate two, run up to them, go into first person mode and lock on, half the time it'll spin me around and lock onto the one wrong enemy. It's ridiculous. And the forced scanning parts were just as bad (Green blood on Green Grass? REALLY?), although those got easier after the first few.
Compared to Fusion, Zero Mission and the Prime games, Other M just feels unpolished and poorly-designed. The game was very fun at times, but I'll take Prime Trilogy over this any day, or any other Metroid game for that matter.
" half the time it'll spin me around and lock onto the one wrong enemy. "
NOT ONCE did i had any problem with locking on. It just seems to me people can't play for sh/t. I finished it on Hardmode yesterday in one playtrough. Now that is something to cry about. Most bosses killing you in one hit, and yet i made it despite the complaints people have about control-schemes etc.
started using the over the shoulder view with Fatal Frame 4. Maybe they were onto something.
I agree with the scanning thing. I like the scanning, but they should have had scanable targets painted like in the Metroid Prime series just to make it feel less tedious.
Also, the terminals did feel a little copy paste. But, I'm sure they did that just to make them easy to recognize.
I only hated must scanning areas.. and a close world areas (a little bit).. but the whole game (inc. cutsenes) was awesome
The overblast thing is easy if you know how to do it. Sucking is not the same thing as something being too hard to execute.
it seemed to have spawned this article...